============================================================================== ==================== Neverwinter Nights - Reference Guide ==================== ==================== Revision 4.02.10.18 ==================== ============================================================================== by Duncan Clay duncanclay@msn.com Table of Contents INTRODUCTION AREA GUIDE (0) PRELUDE - Academy (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.1) City Core (1.2) Beggar's Nest (1.3) Peninsula (1.4) No-Man's-Land (1.5) Barricades (1.6) Blacklake (1.7) Docks (1.8) Castle Never (1.9) Road to Helm's Hold (2) CHAPTER 2 - The Search for the Cult (2.1) Port Llast (2.2) North Road (2.3) Green Griffon Inn (2.4) East Road (2.5) Druid Encampment (2.6) Deep Woods (2.7) Heart of the Forest (2.8) South Road (2.9) Farmland (2.10) Haunted Forest (2.11) Charwood (2.12) Luskan (2.13) Docks (2.14) Host Tower (3) CHAPTER 3 - The Words of Power (3.1) Beorunna's Well (3.2) Coldwood (3.3) Coldwood (Layenne's Tomb) (3.4) Coldwood (Wizard's Circle) (3.5) Countryside (3.6) Fort Ilkard (3.7) Homesteads (3.8) Ruins (3.9) Moonwood (3.10) Moonwood (Caves) (3.11) Spine of the World (4) CHAPTER 4 - The Final Battle (4.1) City Core (4.2) War Zone (4.3) Source Stone APPENDIX (A) Character Creation (A.1) Gender (A.2) Alignment (A.3) Abilities (A.4) Race (A.5) Class (A.6) Skills (A.7) Multiclass (A.8) Multiplayer (A.9) Shapeshift (B) Henchmen (B.1) Tomi Grin Undergallows (B.2) Boddyknock Glinckle (B.3) Daelan Red Tiger (B.4) Grimgnaw (B.5) Linu La'Neral (B.6) Sharwyn (C) Custom Items (C.1) Marrok's Forge (C.2) Imaskarran Tomes (C.3) Alchemist's Apparatus (C.4) Fantabulous Contrapulator (C.5) Hasuraman's Tomes (C.6) Barun Silverblade (D) Stores (D.1) General Store (D.2) General Store +1 (D.3) General Store +2 (D.4) General Store +3 (D.5) Weapon Store (D.6) Weapon Store +1 (D.7) Weapon Store +2 (D.8) Weapon Store +3 (D.9) Temple Store (D.10) Temple Store +1 (D.11) Temple Store +2 (D.12) Temple Store +3 (D.13) Druid Store (D.14) Druid Store +1 (D.15) Druid Store +2 (D.16) Druid Store +3 (D.17) Rogue Store (D.18) Rogue Store +1 (D.19) Rogue Store +2 (D.20) Magic Store (D.21) Magic Store +1 (D.22) Magic Store +2 (D.23) Magic Store +3 (D.24) Merchant Store (D.25) Merchant Store +1 (D.26) Other Stores (E) Items (E.1) Tiny Weapons (E.2) Small Weapons (E.3) Medium Weapons (E.4) Large Weapons (E.5) Ammunition (E.6) Robes (E.7) Light Armor (E.8) Medium Armor (E.9) Heavy Armor (E.10) Shields (E.11) Helmets (E.12) Gauntlets, Gloves and Bracers (E.13) Belts and Girdles (E.14) Boots (E.15) Cloaks (E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans (E.17) Rings (E.18) Wands, Rods, Magic Staffs, Scabbards and Harps (E.19) Potions (E.20) Scrolls Innate Level 0 (E.21) Scrolls Innate Level 1 (E.22) Scrolls Innate Level 2 (E.23) Scrolls Innate Level 3 (E.24) Scrolls Innate Level 4 (E.25) Scrolls Innate Level 5 (E.26) Scrolls Innate Level 6 (E.27) Scrolls Innate Level 7 (E.28) Scrolls Innate Level 8 (E.29) Scrolls Innate Level 9 (E.30) Trap Kits (E.31) Gems (E.32) Miscellaneous (F) Unanswered Questions (G) Addendum (H) Credits and Revision History (I) Contact Information ============================================================================== = Introduction =============================================================== ============================================================================== This FAQ is not a walkthrough but more of a quick reference. For example, section (E) will give you an idea which items are valuable and should be kept when you are running out of room in your inventory. If you want to know where every piece of Adamantine can be found, just do a text search. Note: The game was played with patch 1.25.6741 ============================================================================== = Area Guide ================================================================= ============================================================================== Key XP - Experience Point STR - Strength HP - Hit Point DEX - Dexterity SP - Skill Point CON - Constitution AC - Armor Class INT - Intelligence GP - Gold Piece WIS - Wisdom DC - Difficulty Class CHA - Charisma res - Resistance Notes - Most treasure is random. If you save the game before opening a container or killing an enemy you can reload it to get a different item. Only items that are the same every time are listed below. Tips - After speaking to someone, speak to them again as they may have something else to say. - The more companions you have and the higher their level, the less XP you get. One trick is to unsummon any creatures just before killing an enemy. A better trick is have companions that are a lower level than you as this will increase the XP you get. Quest rewards are not affected by this. - Since quest XP is the same regardless of your level, but other XP decreases as you go up in levels, you will get a higher total XP if you complete as much of each quest as you can before then claiming the rewards. - Recover and sell traps rather than disarm them. - If you have a familiar or animal companion you can heal it by talking to it and feeding it. - Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. ============================================================================== (0) PRELUDE - Academy Senior Barracks Paval (Bim's brother) Bim - camera and menus tutorial (PgUp and PgDn change camera elevation) Training Halls Olgerd GENERAL STORE - inventory and store tutorial Berna - map and journal tutorial Herban - combat training Quest: Complete melee and ranged tests Reward: Minor Spike Trap Kit x2 Corporal Dendy - melee weapon training Corporal Hewwet - ranged weapon training Erdan Gilbert Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow Ferdinand (Keeper of Exotic Creatures) Jaroo - arcane magic training Quest: Destroy the statue using a spell Reward: Minor Spike Trap Kit x2 Zedir Chandra Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll Elynwyd - divine magic training Ansel Tabitha Ketta - rogue skill training Quest: Get Rogue Key Reward: Minor Spike Trap Kit x2 Bruno - pick pocket or use persude to get key Shade Silk Graduation Chamber Lady Aribeth de Tylmarande - Aribeth's Key Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron Academy Pavel HENCHMAN Geldar - raises your XP to 1000 (level 2) Mysterious Mage Stables Watchknight Desther Indelayne Abbot Fenthick Moss - raises your XP to 3000 (level 3) Yuan-Ti, Dryad ============================================================================== (1) CHAPTER 1 - The Wailing and the Waterdhavians (1.6) | (1.5) | (1.7) (1.4) | | ----(1.1)--(1.2) | (1.3) (1.1) City Core Bethany Quest: Make the Peninsula safe Reward: Good+3 Nyatar DRUID STORE Quest: Free a brown bear, panther, wolf and lion from Blacklake Zoo Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy Reward: 200XP, 400GP Persuade: Ironwood Priest of Helm Merchant MERCHANT STORE Ibarum (City Gate) Mulland the Administrator Mano (Begger's Nest Gate) Halion, Eravian Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris Sanatorium Abbot Fenthick Moss Quest: Each Anonymous Letter you give him Reward: 50XP, 300GP Persuade: 50GP Watchknight Desther Indelayne Hall of Justice (Temple of Tyr) Lady Aribeth de Tylmarande TEMPLE STORE Quest: Find the 4 Waterdhavian creatures, Lock of Dryad Hair, Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather Gives You: Stone of Recall Reward: 150XP and 500GP each Sergol (Keeper of the Portal) Tomi Grin Undergallows HENCHMAN Divining Pool Apse Reverend Judge Oleff Uskar Quest: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor, Ancient Chronicles of Halueth Never Gives You: Letter from Oleff to take to Briley Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3 Persuade: Adamantine Quest: Get Jacob's Quill from Gilles Reward: 500GP, Good+3 Quest: Give Oleff the Letter from Ophala Reward: Writ from Oleff and bribe him for 500GP Cloaktower Eltoora Sarptyl MAGIC STORE Quest: Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood Gives You: Eltoora's Key Reward: 300XP Quest: Use the wands in the given order to defeat the minogon Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1 Cloaktower Portal Stones - Elemental Wand of Earth Divining Pool - Elemental Wand of Water Alchemist's Apparatus - Elemental Wand of Air Woodpile - Elemental Wand of Fire Minogon Trade of Blades Graxx - sells you Gauntlet Pass for 50GP Merchant MERCHANT STORE Boddyknock Glinckle HENCHMAN Daelan Red Tiger HENCHMAN Linu La'Neral HENCHMAN Grimgnaw HENCHMAN Sharwyn HENCHMAN Shining Knight Arms and Armor Durga WEAPON STORE - gives you Shining Knight Ward to get into back room Marrok's Forge Marrok - makes custom items (see Appendix C.1) Gives You: Recipes of the Forge Moonstone Mask (Level 1) Ophala Cheldarstorm Quest: Get Writ from Oleff to get into back room Gives You: Letter from Ophala to take to Oleff Reward: Moonstone Mask Back Room Key Quest: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III, Gilded Urn Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3 Persuade: Diamond Gilles - talks to you once you have Letter from Oleff Gives You: Jacob's Quill Quest: Give him Oleff's 3 artifacts instead Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion Torgo ROGUE STORE - sells you Pass Coin for 200GP Clancy Moonstone Mask (Level 2) Moonstone Mask (Level 3) Tamora - threaten or kill Hoff in the Docks for 50XP, Good+3 Gives You: Tamora's Brooch Evil: Sell Hoff the brooch for 200GP, Evil+5 Luce Tanith Refugee Shelter Kyle House Winthorp, William, Cabbage, Issabon House Belarian Storage (1.2) Beggar's Nest Gate Captain Ergus - talks about Walters but gives no reward Plague Victim Pyre - light with a torch for 25XP Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP Aldo Quest: Find Hector Reward: 100XP Mattily Thomas Wheelright (Wagon Repair) Hector - take him to Aldo Bookshelf - Official Document Shining Serpant Inn Harben Ashensmith Quest: Find the source of the zombie infestation Reward: 500GP, Amulet of Natural Armor +2 Persuade: 100GP Drake - talks about undead but gives no reward Callahan Temple of Helm (Helmite Sanctuary) Bertrand Quest: Find Journal of Marcus Penhold, Penhold Staff Reward: Give him journal - 50XP and give him staff - 400GP, 100XP, Good+3 Or: Sell him journal - 50XP, 400GP, Evil+3 and sell the staff - 1243GP Priest of Helm TEMPLE STORE House (Barricaded Home) Jemanie Quest: Find Torin Gives You: Estate Ward Stone Reward: 100XP Persuade: 50GP House (Barricaded Home) Krestal - talks about Drawl but gives no reward House Holga Siril's Bakery (Barricaded Home) Body of Siril the Baker - Leaven Bread Recipe Cabinet - Fairy Dust Arcane Laboratory (Wizard Lab) Fire Mephit Woodpile - Kindling Wood Snake Cult Estate (Strange Building) Table - Gargoyle Skull Snake Cult Leader Bookshelf - In Service of Gulnan book Warehouse Sword Coast Boy Drawl - Dire Mace +1 Weapon Rack - Club +1 Walters Quest: Clear out the undead so Walters can escape safely Reward: 50XP Crypts Great Graveyard Chest - Note "A wall at arms length", put Ceremonial Shield in the chest to open the door Tomb Sarcophagus - Ancient Chronicles of Halueth Never Warrens of the Damned Sarcophagus - Armor of Comfort Corpse of Torin - Ancient Key, Torin's Ring Armoire - Ancient Key, Crumpled Note, Magic Bag Cabinet - Gulnan's Journal Jared - you might as well kill him Chest - In Service of Cyric book Pedestal - destroy it for 200XP Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water (1.3) Peninsula Gate Captain Kipp Ms Dulcimae (Maid for Lady Tanglebrook) Quest: Escort her to the district gate Reward: 62XP, Good+3 Master Johns (Butler for Lady Tanglebrook) Quest: Escort him to the district gate Reward: 62XP, Good+3 Welcome Mat - Tanglebrook Key Priest of Helm TEMPLE STORE Gang Leader House Forlorn Woman Militia HQ Sedos Sebile Quest: Get inside prison, show her the Devourer's Brain Reward: 300GP Persuade: 75GP Mizzenmast Mercantile Merchant MERCHANT STORE House Jones Tomb (of Miaslaznia Fairblade) Briley Chest - Halueth Dig Logbook, Ceremonial Shield, Arrow and Sword Arcane Laboratory (Wizard Lab) Earth Mephit Stones - Rare Earth Clay Sewers Gang Leader - Prison Key Prison Barracks Tanglebrook Estate Bookshelf - Lady Tanglebrook's Journal Weapon Rack - Dagger +1 Alchemist's Apparatus - Celestial Elixir Tanglebrook Tunnels Pawn - destroy it to disarm the traps Body of Lady Tanglebrook - Two-Bladed Sword +1 Prison Main Floor Dhanis the Thug Former Guard - gives no reward Gang Leader Bookshelf - Prison Logbook, Prison Storeroom Key Containment Level Emernik - gives no reward Escaped Sorcerer The Pits Escaped Sorcerer Gang Leader Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay here then quickly kill him as he leaves him for no loss of reputation Bag - Head Gaoler's Journal Lair of the Devourer Former Guard x4 - persuade them to leave Head Gaoler Alaefin - kill him Intellect Devourer - 200XP, Devourer's Brain (1.4) No-Man's-Land Cendran Quest: Kill Loxar Reward: 100XP, Good+3 House Loxar - Head of Loxar, Adamantine, Cloak of Elvenkind House Desk - Alaganda's Silver Ring (1.5) Barricades Gate Captain Harn (1.6) Blacklake Punkin - persuade her to tell you the secret word Formosa Laitannen Quest: Get Meldanen's Master Key and Meldanen's Silver Tooth Reward: 500GP, Periapt of Wisdom +1 Persuade: 150GP Kill her: Gloves of the Rogue Milly - tells you about the secret passage in her house Orrean - Key to Meldanen Estate Rumbottom Estate Guard Hodge Estate Guard Board Laid Bare Thurin Quest: Find Samuel Persuade: 100GP up front Reward: 300GP, 125XP Persuade: 75GP Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key Quest: Beat Claudus Reward: 50GP every week Gauntlet Kellisai - talk to her when you are ready to fight Keener, Hrusk, Fashi, Agar, Claudus Arena Round 1: Hrusk - 50XP, Gauntlet Award First Round Round 2: Fashi - Gauntlet Award Second Round Round 3: Agar - 50XP, Gauntlet Award Third Round Round 4: Claudus - 200XP, Gauntlet Championship Award House Telma - persuade her to tell you the secret word Bookshelf - secret passage Passage Chest - Note "A splinter delivered in flight" Put Ceremonial Arrow in the chest to open the door Never's Tomb Sword of Never x4 Sarcophagus - Halueth's Rusted Armor, Greataxe +1 Rumbottom Estate Lord Thoms Rumbottom Chest - Portrait of Sir Reginald Rumbottom III, Spear +1 Hodge Estate Cook Chest - Gilded Urn, Note from Hodge, Club +1 Nobleman Residence Nobleman Residence Milly's House Meldanen's Estate Desk - Meldanen's West Wing Key Desk - Journal of Meldanen Grommin - persuade him to open the door, kill him if you want Chest - Meldanen Prison Key Samuel - set him free for 100XP, Good+3 Meldanen's Sanctum Weapon Rack - Greatsword+1 Meldanen Apprentice Cabinet - Silver Chalice of Moonbow Alchemist's Apparatus - Dragon Blood Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair Meldanen - fight him until he surrenders Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth Quest: Kill Formosa Reward: 500GP Kill him: Staff of Meldanen Meldanen's Warehouse Zoo House Guard Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert Master of the Pens Montgomery "Sureshot" Weatherspoon - Longbow+1, Adamantine Brown Bear, Panther, Wolf and Lion Quest: Get them to the tree outside Reward: 19XP each (BUG - you get 19XP every time you speak to them) Grove Tree - use the Transport Via Plants Scroll on it Arcane Laboratory (Wizard Lab) Air Mephit Alchemist's Apparatus - Puff of Fog (1.7) Docks Gate Captain Soren Neibor Hemmel Masterson, Agnes Masterson, Morden Quest: Get Masterson Family Amulet from Callik Reward: 150XP, 500GP, Longsword +1 Persuade: Masterson Family Amulet (AC Natural+1) Helmite Hoff Jace Festiliard Androd Estate Guard Bloodsailor - Bloodsailor Uniform Chest - Uthgardt Iron Brooch Golden Apple Gilda Twenty in a Quiver Jerol GENERAL STORE +1 Androd Estate Lord Androd Golden Cabinet - Gaudy Statuette, Androd's Key, Sickle+1 Locked House Bloodsailor Lieutenant Chest - Tavern Key, Orders from Callik Seedy Tavern (Level 1) Avista (Doorman) Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC) The items are listed in order of value for money Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC, Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC, Large Shield 9SC, Brestplate +1 15SC Wittian Jalek - beat him in a drinking contest to be able to speak to Christov Round 1: Neverwintan Sailor Spirit CON 11 Round 2: Dockside Dunn's CON 12 Round 3: Orc Blood Brew CON 13 Round 4: Dwarven Red Eye CON 14 - You pass Round 5: Thayvian Fire Juice CON 15 Round 6: Catoblepas Death Cheese Wine CON 16 Round 7: Dark Elven T'Keela CON 17 Round 8: Screaming Harpy CON 18 Round 9: Scurrd CON 19 - Jalek passes out Christov - gives you Tavern Key Chef - asks you for the password for the Bloodsailor Hideout Seedy Tavern (Level 2) Ulfnog - tells you the password Bloodsailor Hideout (Level 1) Bloodsailor Lieutenant Chest - Diamond Bloodsailor Hideout (Level 2) Bloodsailor Lieutenant Dara'nei - gives you Dara'nei's Locket Weapon Rack - Dire Mace +1 Chest - Large Box Silver Sails Trading Company Chest - Dragon Blood Strange Door - opened with Dara'nei's Locket Aqueducts (entered from Silver Sails) Charon - provides transport to the Sewers Chest - Note "Tooth of the forge" Put Ceremonial Sword in the chest to open the door Tomb Sarcophagus - Ancient Symbol of Tyr Ghoul Lord x3 Aqueducts (entered from the Docks) Bloodsailor Lieutenant Charon - provides transport to the Sewers Sewers Callik - Masterson Family Amulet, Fairy Dust Vengaul Bloodsail "The Scarlet Blade" Crate - Cockatrice Feather, 200XP Arcane Laboratory (Wizard Lab) Water Mephit Divining Pool - Flask of Water ______________________________________________________________________________ CHAPTER 1 FINALE (1.8) Castle Never Ritual Chamber Judge Oleff Uskar Sergol (Keeper of the Portal) Watchknight Desther Indelayne Abbot Fenthick Moss Lady Aribeth de Tylmarande Lord Nasher Alagondar False Helmite x6 (1.9) Road to Helm's Hold Bregan Strange Visage Farmhouse Barn Courtyard Corpse - Etched Gem Helm's Hold Pedestal - put Etched Gem in here for 50XP Guardian Armor x4 - will only attack if you don't do the above Chaohinon of the Void Quest (Evil): Get Black Grimoire and Complete the Ritual Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or increased abilities for a short while Bonus: If you are Chaotic Evil you will also get Dragon Slippers Quest (Good): Get Black Grimoire and Banish the Demon Reward: 375XP Quest (Good): Get Book of Helm and Summon the Guardian Spirit of Helm Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow, or an insight into events Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1 Bookshelf - Black Grimoire False Helmite Elite Bookshelf - Book of Helm Helm's Hold (Cells) Jinks Johnny GENERAL STORE +1 Yari the Knife Dumal Helm's Hold (Level 1) Fenthick Moss Helm's Hold (Level 2) Bodak - Bodak's Tooth Ritual Creature x5 - destroy them to weaken Desther Desther - fight him until he surrenders Alchemist's Apparatus - Dragon Blood Alchemist's Apparatus - Special Holy Water ============================================================================== (2) CHAPTER 2 - The Search for the Cult (2.14)-(2.12)---- | | (2.13) (2.3) | (2.2)---- | | (2.1)--(2.4)--(2.5)--(2.6)--(2.7) | | ----(2.8)--(2.9)-(2.10)-(2.11) (2.1) Port Llast Farmer's Son - speak to Gerrol Shady Character ROGUE STORE +1 Eltoora Sarptyl MAGIC STORE +1 Quest: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire Reward: 500GP, 125XP each Persuade: 100GP each Ballard DRUID STORE +1 Shaldrissa Dothwintyl (Kendrack's daughter) Flarg Solomon (first appearance) Gives You: Solomon's Ring Persuade: 112GP Jaheel/Tarran (after killing Solomon) Quest: Rescue Neva Persuade: 100GP up front Lerner (after speaking to Benleran) Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks) Larana Lady Aribeth de Tylmarande - has a tale to tell Gives You: Aribeth's Ring once you reach Level 10 Quest: Find two bits of information with the location of the Cult Base Give Her: Letter to Soloman, Letter to Neva, Letter to Vardoc, Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal Reward: 750XP Aarin Gend (Master of Spies) - has a tale to tell Kendrack (Mayor of Port Llast) Quest: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome), Delilah (Halfling) and Zor (Minotaur) Reward: 125XP, 300GP each Persuade: 50GP each Quest: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear Gives You: Port Llast Mine Key Reward: 125XP, 300GP and 500XP Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Barax Inn Level 1 (Alliance Arms Inn) Innkeeper Elaith "The Serpent" Craulnober STORE Quest: Get Zamithra's Gem, Wanev's Gem and Setara's Gem Gives You: Wanev's Cottage Key Persuade: 100GP up front Reward: 200GP each, Encircling Scale, 400GP Persuade: 200GP Ander Alhelor STORE Darktongue Breakbone - interested in your search for the Cult Solomon (second appearance) Benleran (after killing Solomon) Ander (after killing Black Wolf) - give him 100GP to open a shop Reward: Good+7 Inn Level 2 Armoire - Fairy Dust x2 Temple of Tyr Neurik (aka Nuirek) TEMPLE STORE +1 Quest: Get Bran's, Geth's and Urth's Ring Gives You: Silver Charm x4 Reward: 150GP and 74XP for each ring Quest: Get The Journal of Sir Karathis Ironheart then kill Alhelor the Black Wolf Reward: 750XP, 750GP Persuade: 100GP Caliandros (Keeper of the Portal) Eltoora's Lab Saer Bodkin STORE (after getting Tomes for Eltoora) Kermit (plant) Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes Chest - put components in here to create magical items (see Appendix C.2) The Cracked Anvil Haljal Throndor MERCHANT STORE +1 Blacksmith WEAPON STORE +1 Dockhouse Captain Mung Waterdeep shipment Prichev (Dock Master) Quest: Persuade Captain Mung to take the Neverwinter shipment Reward: 200GP, 100XP Persuade: 50GP Eisenfeldt Home Level 1 (Outlying Farm) Mister Eisenfeldt Quest: Cure Urth Reward: Sickle +1 Persuade: 100GP Missus Eisenfeldt Eisenfeldt Home Level 2 Urth - fight him until he surrenders Quest: Ask him to use the Silver Charm Reward: 74XP, Urth's Ring Wanev's Cottage Foyer Wanev's Cottage Basement Skeleton - Skeleton's Knuckle Pile of Skulls - Fire Beetle's Belly Bookshelf - Slaad's Tougue Gargoyle - Gargoyle Skull Flesh Golem Cabinet - Wanev's Bedroom Journal Wanev's Cottage Kitchen Chest - Wanev's Cookbook Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2 in it to open the portal to Wanev's secret chamber Chest - Wanev's Wardstone, Wanev's Lab Journal House (Alhelor's House) Altar Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth House Farmer, Farmer's Wife, Son, Daughter, Boy, Girl House Level 1 You will have to bash the locked door or cast Knock House Level 2 (2.2) North Road Gerrol Quest: Find his wife Leah and kill Dergiab Reward: 150GP, 250XP for each Persuade: 50GP each Solomon (third appearance) - Letter to Solomon Thurwin (after speaking to Lerner) - warns you about Vardoc Vardoc (after speaking to Thurwin) - Letter to Vardoc Gerrol's House Level 1 Gerrol's House Level 2 Goblin and Orc Caves Goblin Chief Orc Chief - Chainmail+1, Two-Bladed Sword Bugbear Prisoner Bugbear Caves Leah - set her free for 125XP Bugbear Chief Ogre Caves Nuglat Ganon Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head Chest - Ganon's Journal Port Llast Mines Locked Door - get the key from Kendrack Yesgar - fight him until he surrenders then kill him Reward: Yesgar's Ear, Yesgar's Key Chest - Yesgar's Key Shaldrissa Dothwintyl - set her free for 125XP (2.3) Green Griffon Inn Darktongue Breakbone (after meeting him in the Alliance Arms Inn) Luskan Sergeant (after locating the cult base) Cave (Wolf Cave) Garbage - Journal Fragment Sir Karathis Ironheart (after finding all three boys) - fight him until he surrenders Quest: Ask him to use the Silver Charm Reward: 74XP, The Journal of Sir Karathis Ironheart Barn Green Griffon Inn Level 1 Mutamin GENERAL STORE +2 Quest: Mutamin's Challenge Gives You: Green Griffon Basement Key Reward: 900GP, 500XP, Broewende Family Armor Persuade: 300GP Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge Gorkan - persuade him or pay him to talk about Mutamin's Challenge Dydd - tells you of Mutamin's Challenge Gam - tells you of Mutamin's Challenge Zamithra - you need to get in her room so either accept her offer to go upstairs or follow her when she takes the Witless Fighter upstairs or pick pocket Zamithra's Room Key or kill her and her guards to get it Zamithra's Guard x3 Witless Fighter Green Griffon Inn Level 2 Zamithra - take the gem and then kill her or tell her you are taking it Chest - Zamithra's Gem Zor - fight him until he surrenders then kill him Reward: Zor's Ear Green Griffon Inn Basement Jaroo - give him 500GP to enter Mutamin's Challenge Kasma, Gorkan, Dydd, Gam Mutamin's Challenge Level 1 Queen Spider (to level 2) Yuan-Ti - answer her riddles then kill her (to level 3) Riddle 1: 15 clinks Reward: 125XP Riddle 2: 12 trinkets Reward: 125XP, Crystal Frog Chest - Crystal Skull Mutamin's Challenge Level 2 Kasma Minotaur Chieftain Minotaur - Crystal Insect Mutamin's Challenge Level 3 Gam - once healed he tells you about the Pillar of Light Dydd's Journal (19 great great great grand daughters) Chest - Belt of Hill Giant Strength, Green Griffon Puzzzle Door Key Gorkan - Great Axe with Notched Blade Chest - Crystal Egg Statue Riddle: Crystal Egg Reward: 125XP Note: Crystal Skull - Skeleton Warrior x3 Crystal Frog - Blue Slaad x3 Crystal Insect - Umber Hulk x3 Caretaker's House (Gravekeeper's Shack) Caretaker - Mausolem Key Arcane Brother's Tomb Chest - Corpse Hand Chest - Tomb Key Brother Toras - Imaskarran Tome of Life (2.4) East Road Geth - fight him until he surrenders Quest: Ask him to use the Silver Charm Reward: 74XP, Geth's Ring Archeologist Professor Jax Quest: Find Complete History of the Creator Ruins Gives You: Barracks Key Persuade: 100GP up front Reward: 500XP, 500GP Persuade: 500GP Jax's Barracks Level 1 Lenton Quest: Get Head of the Troll Chieftain Persuade: 100GP up front Reward: 200XP, 300GP Revat Quest: Find Janis, his Momma Gives You: Revat's Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Jax's Barracks Level 2 Delilah - fight her until she surrenders then kill her Reward: Delilah's Ear Troll Caves Storage Area Janis Troll Caves Level 1 Corpse - Troll Note Corpse - Journal of Synth La'neral Troll Chieftain - Head of the Troll Chieftain Troll Caves Level 2 Troll Caves Level 3 Darius Creator Ruins Level 1 Crate - Prism Blossom Seed Seal Guardian Golem Quest: Get Golem Signet Ring Reward: Seal Key Battle Horror - Full Plate, Greatsword +1 Gargoyle - Gargoyle Skull Large Chest - Golem Signet Ring Creator Ruins Level 2 Seal Guardian Golem Quest: Get Creator Scroll Reward: Seal Key Small Chest - Creator Scroll, Fire Opal, Potion of Heal Creator Ruins Level 3 Seal Guardian Golem Dead Thief - Thief's Journal, Stolen Seal Key Scroll Chest - History Scroll Creator Sorceror x3 Creator Sorcerer Synsilliusarian - fight until it surrenders Scroll Chest - Dread Queen Morag Scroll Chest - Initiate's Primer Scroll Chest - Complete History of the Creator Ruins (2.5) Druid Encampment Wyvern - fight him until he surrenders then kill him Reward: Wyvern's Ear Archdruid Aawill Quest: Save the Spirit of the Wood Persuade: 100GP up front Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest Quest: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf) Reward: 99XP, 300GP each Jaer - if you are a druid talk to her to take each circle challenge Welcar, Henna, Janken, Elgar Dregin Druid Challenge Circle Forth Circle: Welcar - Quarterstaff +2 Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day) Third Circle: Henna - Sickle +2 Reward: Ring of the Third Circle (Cast Resist Elements 1/day) Second Circle: Janken Reward: Ring of the Second Circle (Cast Poison 1/day) First Circle: Elgar - Scimitar +2 Reward: Ring of the First Circle (Cast Stoneskin 1/day) (2.6) Deep Woods Dryad - fight her until she surrenders Tree Headstone of Kend Nymph's Home Terari - set him free for 62XP Armoire - Lock of Nymph's Hair Human Slave - fight him until he surrenders Pixie - Fairy Dust Grig - Fairy Dust Nymph Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger, Mirror of Vanity Caves Queen Spider Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP (2.7) Heart of the Forest Crate - Spirit Poison Altar Caves Ancient Dire Bear Setara's Home Bookshelf - Imaskarran Tome of Resonance Bree - set her free for 62XP Setara Quest: Get Mirror of Vanity Reward: 200XP, Setara's Key, Setara's Gem Bookshelf - Treatise on the Spirit of the Wood Realm of the Spirit Relmar - Relmar's Journal Rubble - Spirit Poison Antidote Spirit of the Wood - fight it until it surrenders Quest: Get Spirit Poison Antidote Reward: 125XP (2.8) South Road Lerk the Troll Cave (Bear Cave) Loot Bag - Treatise on Forgotten Heros Corpse Well - need CON 16 to swim through Descending Chain Maegel - to answer his question you need Treatise on Forgotten Heros Remains of Maegel - Watchman's Helm Cave (Wolf Cave) Corpse Bran - fight him until he surrenders Quest: Ask him to use the Silver Charm Reward: 74XP, Bran's Ring Wanev's Tower Cellar Wanev's Tower Main Floor Wanev's Golem - does not attack if you have Wanev's Wardstone Wanev's Bugbear - does not attack if you have Wanev's Wardstone Gong - distract the guards by sounding the alarm Chest - The Star of Calimshan Bookshelf - Imaskarran Tome of Ice Wanev's Tower Second Floor Wanev - fight him until he surrenders Quest: Kill Gulgash and close the portal Gives You: Wanev's Wardstone and Wanev's Summoning Room Key Reward: 150XP, Krotan's Skullcrusher Persuade: 100GP Wanev's Tower Summoning Chambers Brazier - put Gulgash's Heart in here to close the portal Chest - Wanev's Gem (2.9) Farmland Pete O'Deel Quest: Get Silverback's Head Reward: 300GP, 200XP Persuade: 75GP Ingo - tells you to speak to Erik Stirge - play his game if you are evil otherwise just kill him Reward: Stirge's Ear Jaheel, Tarran - instead of rescuing Neva they attack you Neva - Letter to Neva Farmer O'Deel's House (O'Deel Ranch) Mary O'Deel Constance O'Deel - sells you Peasant's Brooch for 250GP Farmer Ingo's House (Erik & Ingo's Home) Erik Quest: Buy Peasant's Brooch from Constance O'Deel Reward: 650GP, 200XP Persuade: 100GP Cave (Wolf Cave) Silverback - fight until it surrenders then persuade it to stop hunting the cattle for 200XP or kill it and get Silverback's Head (2.10) Haunted Forest Chest - Old Scroll Pile of Skulls Corpse - Explorer's Journal Pillar - press the runes Nether-Shall-Rule to create a portal Haunted Crypt Mummy Lord Sarcophagus (2.11) Charwood Quint Jhareg Mayor's Office (Mayor Mobley's Office) Mayor Mobley Inn Strange Man - Charwood Cultist's Journal House Castle Jhareg Main Floor Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand Note: The middle door is the most profitable route but you gain more experience going left or right Chest - Another Letter in a Strange Hand The Guardian Quest: Pass judgment over Quint and Karlat Jhareg Gives You: Castle Jhareg Key of Judgment Option 1: Find Karlat guilty and destroy Phylactery - 500XP Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP Option 3: Find neither guilty and take Phylactery - 375XP and The Phylactery of Karlat Jhareg Option 4: Find neither guilty and leave Phylactery - 375XP Castle Jhareg Quint's Chambers Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3, Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions (see Appendix C.3) Chest - Castle Jhareg Quint's Key Chest - Imaskarran Tome of Death Candalabra - lets you examine Bloodstained Book Statue of Lathander the Morninglord Book Piles - The Journal of Quint Jhareg Quint Jhareg - Oath of Quint Jhareg Castle Jhareg Karlat's Chambers Chest of Drawers - Dragon Blood Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand Cabinet - Karlat's Protection Wand Armoire - Rakshasa's Eye Bookshelf - Burning Hands Scroll (different description to normal scrolls) Cabinet - Journal of Karlat Jhareg Candalabra - lets you read Summoning Tome Ritual Brazier - put Fire Beetle's Belly in here then cast Protection from Alignment (Evil) and Burning Hands Belial Lord of Fire If you ask to be made more powerful he casts protection from elements, if you ask for a magic item you get Staff of Power if you ask for a powerful item you get Robe of Fire Resistance or if you ask for answers you get Oath of Belial, Lord of Fire Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland Bookshelf - Imaskarran Tome of Fire Karlat Jhareg - Oath of Karlat Jhareg (2.11a) Charwood Ruins (if you destroyed or took the Phylactery) Mayor Mobley Reward: 299XP and Chest - 500GP ______________________________________________________________________________ LUSKAN AND HOST TOWER (2.12) Luskan (City of Sails) High Captains Taerl, Suljack and Rethnor are dead, on the city streets there is fighting between Kurth's Bloody Hands and Baram's Black Knives. The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule. Gregor Armiste - helps you out Shady Character ROGUE STORE +1 Countess Londa Whitesnow (after giving her the Child's Bear) Host Tower Bridge Guard Quest: Get Diplomatic Pass Reward: 250XP Wink and Tickle Level 1 Miss Bela - tells you to speak with Rhaine/Oreth Common Chest - Lever of Stone Wink and Tickle Level 2 Erb Jansen Quest: Get ring from Lady Jadale Reward: 150XP, 650GP Persuade: 100GP Yvette Quest: Get Yvette's Baby from Galrone Reward: 150XP, 500GP Persuade: 150GP Rhaine/Oreth Quest: Kill Kurth and Baram Gives You: Kurth's Base Key, Baram's Base Key Reward: 50XP each The Cutlass (Inn) Aruph Thunderfist Elynwyd Direlean Quest: Get his sister Evaine back from Kurth Gives You: Elynwyd's Signet Ring Persuade: 100GP up front Reward: 250XP, 300GP Persuade: 75GP Countess Londa Whitesnow Quest: Get Child's Bear Reward: 112XP, Vault Key Jadale's Estate Lady Jadale - Erb's Ring Slum Building (Galrone's Home) Galrone - Yvette's Baby Temple of Tyr Aarin Gend Quest: Get High Captains' Seal Reward: 1000XP, Diplomatic Pass Quest: Investigate the Host Tower of the Arcane Reward: Chapter 3 starts as soon as you speak to him Alaya (Keeper of the Portal) Priest of Tyr TEMPLE STORE +1 Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata) Clomarr the Uncanny GENERAL STORE +2 Quest: Find Lever of Stone, Lever of Wind and Lever of Water and put them in their pedestals to repair the Fantabulous Contrapulator Reward: 250XP, 33% Store Discount LOCKED DOOR Smithy (Battlehammer/Runehammer Smithy) Smith WEAPON STORE +1 Mercantile Shop (Luskan Mercantile and Fine Goods) Arto Webber MAGIC STORE +1 Merchant MERCHANT STORE +1 Sewers Ghoul Outcast Quest: Get Amulet of Power from his Ghoul Lord brother Reward: 150XP, 100GP, Sewer Control Key, Lever of Water Ghoul Lord - Amulet of Power Chest - Lever of Wind Fantabulous Contrapulator - makes potions (see Appendix C.4) Baram's Sewers Illusion of High Captain Baram (if you did not come through the sewers) Quest: Kurth's Head Reward: 1000GP Persuade: 1000GP if you have already spoken with Kurth Wereat Captain Yuan-Ti Necromancer - Parchment Baram's Lair Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key Cocoon - Nanny - gives you Child's Bear Gargoyle of Mask's Shield - destroy it Gargoyle of Mask's Might - destroy it High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2, Dagger +2 Chest - High Captains' Seal Harbor Sewers Slum Building Portal Slum Building (2.13) Docks Illusion of High Captain Kurth (if you did not come through the sewers) Quest: Baram's Head Reward: 562XP, 1000GP, Amulet of Will +4 Persuade: 1000GP if you have already spoken with Baram Statue Ogre Deathward Kurth's Lair Bookshelf - Burke's Manual Ogre Warden - Prison Key, Halberd +1 Tolan Losen - set him free for Good+3 Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal) Fountain - Glowing Sphere (Water from Celestia) Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP High Captain Kurth - Kurth's Head, Prison Key Evaine - set her free Chest - Prison Key Chest - High Captains' Seal Ruined House (Abandoned House) Skull Warrior - Skull Warrior's Head Arrow-filled Corpse - Written Orders Altar - put Skull Warrior's Head in it to break the first seal for 49XP Ruins of Illusk Level 1 Fallen Hero - Hero's Heart Altar - put Hero's Heart in it to break the second seal for 49XP Ruins of Illusk Level 2 Water Elemental Guardian - Blessed Water Altar - put Blessed Water in it to break the third seal for 49XP Ruins of Illusk Level 3 Voleron the Damned - 250XP Portal - returns you to the Ruined House (2.14) Host Tower (of the Arcane) Courtyard Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2, Boots of Striding +2 Ambassadors' Quarters (Level 1) Yeanasha Gurak Entrailspiller Shield Guardian (Tip: I recommend using the Club of Smiting) Armoire - Tower Entry Key, Small Diary Desk - Letter to Aribeth (from Apprentice Pim) Level 2 Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2, Ring of Protection +2, Wand of Missiles Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone Chest - 6th Floor Portal Stone Chest - 4th Floor Portal Stone Level 3 Corpse - Dispatch Desk - Blood War Research Journal Chest - 4th Floor Portal Stone Book Piles - Host Tower Lab Notes Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and cast Dispel Magic on it to create Rod of Reversal Imp - Imp's Eye Quasit - Quasit's Eye Imp Ravager Hellish Portal - put Quasit's Eye in it Greater Quasit Abyssal Portal - put Imp's Eye in it Level 4 Corpse of Arteno Geth - Journal of Arteno Geth Desk - Note Chest - Golem Control Rod Chest - Golem Replication Rod Golem Replication Pod - use rods to create Helmed Horror for 50XP Iron Golem Rimardo Domine - fight him until he surrenders then talk to him to get Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3 Chest - 7th Floor Portal Stone Level 5 Nyphithys - talk to her first Quest: Destroy Brazier Reward: Scarab of Protection +3 Brazier Armoire - 6th Floor Portal Stone Chest - 7th Floor Portal Stone Battle Devourer (Tip: Magic Missiles work a treat) Chest - 8th Floor Portal Stone Level 6 Battle Devourer Valindra Shadowmantle - Quarterstaff +2 Chest - 8th Floor Portal Stone, Pinnacle Portal Stone Level 7 Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key Lich (Tip: Immunity to Death Magic is a must) Deltagar Zhelhund - talk to him then let him go Level 8 Vrock Level 9 (reached by using Pinnacle Portal Stone) Archmage Arcane Arklem Greeth Quest: Destroy the four Braziers Reward: Opens the locked door Portal to Pinnacle Pinnacle (Level 10) Corpse (Aarin Gend's Spy) - Stone of Recall, Note Lady Aribeth de Tylmarande Archmage Arcane Maugrim Korothir Mistress Morag Gorgoth Lizardfolk Maugrim's Lair Stone Golem (Tip: use the Club of Smiting again) Desk - Journal ============================================================================== (3) CHAPTER 3 - Words of Power (3.11) | (3.10) ----(3.3) / | (3.9) ----(3.2)--(3.4) | | ----(3.1) | (3.5) | (3.7)--(3.6) | (3.8) (3.1) Beorunna's Well The Black Lions Uthgardt tribe have joined the alliance and are camped by the well of their legendary hero Beorunna. Guard Yusam DRUID STORE +2 Quest: Discover why the Elk Uthgardt tribe have joined Luskan Persuade: 100GP up front Reward: 750XP, Ring of Yusam Crate - Tome of Boots Dalcia (Juror) Endar Heartfoot Vanda (Wife of the Accused) Palla (Juror) Aarin's Lodge (Aarin Gend's Lodge) Aarin Gend Quest: Find the 3 Words of Power Reward 1: 1500XP, 3000GP Reward 2: 1500XP, 3500GP Reward 2: 1500XP, 5000GP Persuade 1: 750GP Persuade 2: Ring of Protection +4 Persuade 3: Heal Potion x3 Sharwyn HENCHMAN Grimgnaw HENCHMAN Linu La'Neral HENCHMAN Daelan Red Tiger HENCHMAN Boddyknock Glinckle HENCHMAN Tomi Grin Undergallows HENCHMAN Many-Starred Cloak (Enclave) Eltoora Sarptyl MAGIC STORE +2 Wizard's Table - 2x Quartz Crystal, Gargoyle Skull, Fire Beetle's Belly, Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye Wizard's Chest - put components in here to create items (see Appendix C.5) Temple of Tyr Neurik (Judge) TEMPLE STORE +2 Quest: Defend Rolgan at his trial for the murder of Griff Gives You: Defense Council Journal Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside Reward for a 3 to 2 verdict: 781XP, 1000GP Reward for a 4 to 1 verdict: 1171XP, 1500GP Reward for a unanimous verdict: 1562XP, 2000GP Persuade: 100GP Edegar (Juror) Rolgan (Accused) Sergol (Keeper of the Portal) Divining Pool Igland of the Swift Sword (Prosecutor at the trial) Zed, Lodar (Witnesses at the trial) Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial) Vanda (Wife of the Accused at the trial) Trading Post Husher Clay (not one of my relatives) GENERAL STORE +3 Quest: Get Star Sapphire of Layenne Cheroux Persuade: 100GP up front Reward: 400XP, 3000GP Persuade: 200GP Barun Silverblade - makes custom items (see Appendix C.6) Gives You: Book (Barun's Catalog of Weapon and Armor Modifications) Mercenary Enclave Rolkid WEAPON STORE +2 Quest: Get Vaath's Head and Guzud's Head Gives You: Bounty Hunter's Writ Reward: 312XP, 500GP each Persuade: 100GP Quest: Get Obould's Head Reward: 625XP, 1000GP Persuade: Peasant Dynasty Jevon (Juror) Zed (Witness) Drinking House Lillian Cambridge Quest: Get Snow Globe from the enchanter Nax in Coldwood Reward: 937XP Persuade: 300GP Lodar (Witness) - buy him a couple of drinks to get him talking Averik (Juror) Shady Character ROGUE STORE +2 Barkeep Commoner Alekos Commoner Dylan Drinking House Upstairs Pedestal (after getting the snow globe) Snow Globe (snowing) Hodd (Leader of the Dwarves) Quest: Give him Broken Amulet of the Ages Reward: Drained Amulet of the Ages Snow Globe (clear skies) Arwyl (Leader of the Dryads) Quest: Give her Drained Amulet of the Ages Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only) Snow Globe Cave Chest - Broken Amulet of the Ages Book Piles - Arwyl's Journal, Hodd's Journal Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang) Chest (can only be opened once Winter Fang is dead) - Word of Power, 1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate Haedraline (Leader of the Word Slaves - after getting the Word of Power) Portal (after getting the Word of Power) to Drinking House Upstairs (3.2) Coldwood Delvar Vanathar Vaath - fight until he surrenders for 150XP Quest: Let him go (you could always kill him as he leaves) Reward: 312XP, 300GP, Vaath's Head Chest - Blessed Dagger (3.3) Coldwood (Layenne's Tomb) Vampire Champion Vampire Victim Layenne's Tomb Chest - Succubus Stone Sarcophagus - Tome of Power Sarcophagus - Gem of Pain Sarcophagus - Gem of Misery Succubus Quest: Get Succubus Stone, Succubus Necklace, Succubus Ring Reward: Opens all the locks, Courtesan Blade Sarcophagus - Gem of Duty, Succubus Necklace Bone Golem Champion Chest - Succubus Ring Sarcophagus - Gem of Honor Pedestal - Tablet of the Green Light, put Gem of Duty in it Pedestal - Tablet of the Purple Light, put Gem of Misery in it Pedestal - Tablet of the White Light, put Gem of Honor in it Pedestal - Tablet of the Green Light, put Gem of Pain in it Pedestal (in the centre) - Star Sapphire (3.4) Coldwood (Wizard's Circle) Cult Leader - Cultist Journal Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon) Bookshelf - The Nature of Water Summoning Bookshelf - The Nature of Water Summoning, Diary Page Nax Quest: Summon a water elemental to free him Reward: 100XP Corpse - Rakshasa's Eye Adventurer's Corpse - Slaad's Tongue Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and cast Dominate Person to create Staff of Command Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day) Alchemist's Apparatus - Laboratory Notes Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow to summon Greater Water Elemental Greater Water Elemental - gives you Ring of Invisibility (you could free Nax instead but it is not worth it) Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door Pedestal - Snow Globe (3.5) Countryside Arrow-filled Corpse - Bag of Holding (3.6) Fort Ilkard Ruzon Vond Knight x2 - Key (but will open the gates if asked) Page Chaplain Subchief Arness - Arness's Head Messenger Corpse - Letter Damas' Lodge (Commander's Lodge) Commander Damas Quest: Destroy the 6 catapults Reward: 312XP, 500GP Quest: Get Arness's Head Reward: 312XP, 1000GP Persuade: Hearth Shield Either: Get Zokan Thunderer's Head Reward: 625XP, 1500GP Persuade: Axe of Dead Illusk Or: Get the Plague Cure from Damas Settlers' Barracks Eckel - Take Eckel's Note to his wife Galia Barracks (Main Barracks) Orc Lair (Cave) Guzad - fight until he surrenders for 210XP Quest: Let him go (you could always kill him as he leaves) Reward: 312XP, 500GP, Guzad's Head Uncas - Feather of Peace (3.7) Homesteads Elk Tribe Warrior - Gate Key (but will open the gates if asked) Massacred Homestead (Destroyed Homestead) Chest - Homestead Journal Corpse - Tome of Robes Eckel's Homestead Elk Tribe Brute Galia Quest: Give her Eckel's Note Reward: 375XP, 300GP Persuade: Greater Stoneskin scroll Eckel's Homestead Upstairs Elk Tribe Keep (Uthgardt Fort) Urn - The Ashes of Running Wolf Elk Tribe Shaman Armoire - Islegood's Complete History of Flight Prisoner Arden - set him free for 100XP Prisoner Mileene - set her free for 100XP Chest of Drawers - Islegood's Complete History of Horses Cabinet - Islegood's Complete History of Seafaring Bookshelf - put Islegood's Complete History of Flight in it Bookshelf - put Islegood's Complete History of Seafaring in it Bookshelf - put Islegood's Complete History of Horses in it Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear Quest: Get Plague Cure from Damas Gives You: Plague-Ridden Blankets (how kind) Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear (3.8) Ruins Tree Cult Leader - Cultist Journal Stones - Volcanis Oak Seed Altar x3 - destroy one to close the portal Creator Race Ruins (Cave) Corpse - Adventurer's Note, Translation Amulet Temporal Lizard Temporal Golem Slave - use Translation Amulet to talk Book Piles - Principles of Time Travel Book Piles - Tome of Amulet Sarcophagus - Tamorlyn's Song Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key Bug: Once you have one key you can get it from the Divining Pool for 1GP Corpse - Old One Defenses, Translation Amulet Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2 Pool of Primary Colors x2 - press two colors Pool of Secondary Colors x2 - put a gem of the created color in each Old One Bodak Champion - Fairy Bottle, Bodak's Tooth Gong x4 - smash the Fairy Bottle on one and then play them in order Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2 Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow Easel - Malachite, Amethysts, Emeralds Door of Three - complete the three riddles of light, sound and smoke Balor Lord - Key Altar - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Ruin entrance Creator Race Ruins Garden Sapphira Quest: Plant Ultarg Seeds 10,000 years in the past Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel Reward: 350XP, Ruby x3 Persuade: Phantasmal Killer scroll Creator Race Ruins Past Lokar (Slave Leader) - Gives you Lokar's Ring Chest - Time Crystal Bookshelf - Temple Defenses Old One Commander - Translation Amulet Old One Evoker - Temple Defenses Old One Champion Slave Worker - will weaken Old One Guardian Golem Chest - Top (child's toy) Creator Race Ruins Garden (Past) Morag Dirt and Weeds - plant Ultarg Seeds here (3.9) Moonwood Ixaristu (Uthgardt Golden Eagle tribe) Orc Lair (Cave) Drow Commander - Note (from King Obould) King Obould Many-Arrows - fight until he surrenders for 130XP Quest: Let him go (you could always kill him as he leaves) Reward: 1200GP, Obould's Head (3.10) Moonwood (Caves) Caves Akulatraxas (Green Dragon) Quest: Get Hill Giant Head Reward: 750XP, 1000GP, Scarab of Protection +4 Egg Incubation Pool - Green Dragon Egg Chest - 1000GP, Dragon Blood Hill Giant Lair (Level 1) Hill Giant Champion Hill Giant Lair (Level 2) Hill Giant Prisoner - set her free for 150XP Hill Giant Prisoner - set him free for 150XP Fire Giant - Note (from Klauth the Terrible) Hill Giant Chieftain - Hill Giant Head, Notes (3.11) Spine of the World Cult Leader - Cultist Journal Caves (Cave) Dead body of Scylandara (Brass Dragon) Corpse - Tome of Ring Rubble - Dragon Scale Caves (Mysterious Cave) Gorgotha (Gold Dragon) - Evil+5 if you slay it Quest: Get Head of Klauth Reward: 750XP, Ceremonial Uthgardt Belt Persuade: Ring of Protection +4 Chest - Dragon Blood Egg Incubation Pool - Gold Dragon Egg Fire Giant Lair (Cave) Fire Giant Champion Wogar - set him free for some information Armoire - Brunhilda's Diary Fire Giant Lair (North) Coffin - Rags, Belladonna Prisoner x2 - take them with you for 100XP then they attack you Fire Giant Lair (East) King Skrogg - Ritual Book, Pass Amulet Fire Giant Champion Slaad Cavern (Deep Cave) Death Slaad Lord - Ritual Book Dragon Dungeon (Deep Cave) Blue Dragon - Dragon Blood Fountain - Dragon Sphere, Ritual Book Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the Blue Dragon to get Dead Dragon Sphere Klauth's Lair Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key Quest: Get a dragon egg Reward: Key Quest: Give him a Dragon Sphere Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded) Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll, Time Stop Scroll, Heal Potion x3 Chest (after killing Klauth) - 4500GP Chest - Word of Power Haedraline (after getting the Word of Power) Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance ============================================================================== (4) CHAPTER 4 - The Final Battle (4.1) | (4.2) (4.1) City Core Nyatar DRUID STORE +3 Castle Never (Castle NeverWinter) Nasher Alagondar Aarin Gend Castle Never Dungeon Haedraline Quest: Get Word of Power Reward: 2000XP Quest: Enter the Source Stone and kill Morag Aribeth (if you let her surrender in Maugrim's Sanctuary) Castle Caverns Master Ford Esmerelda, Cletus Word of Power Pedestal - put the final Word of Power in it Source Stone Entrance Hall of Justice Reverend Judge Oleff Uskar TEMPLE STORE +3 Sergol (Keeper of the Portal) Divining Pool Korynth Joriin, Ilse Starr, Enoch Tonn Sinjin Di'ren, Disil Guin, Perigor Schwa Nurse Rae, Nurse Thessaly Sanatorium Nurse Tansey, Nurse Emily Apse Cloaktower (Cloak Tower) Eltoora Sarptyl MAGIC STORE +3 Shining Knight Arms & Armor Durga WEAPON STORE +3 Trade of Blades Captain Trancar (Militia Battalion Commander) Quest: Destroy 3 catapults Reward: 500XP Quest: Kill 2 Arcane Brotherhood wizards Reward: 500XP Moonstone Mask Ophala Cheldarstorm - ROGUE STORE +2 Tanith Luce Quest: Rescue her sister Leesa Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it) Tamora Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt (4.2) War Zone Gate Guard Leesa Luskan Captain - Note Siege Golem Catapult x3 - destroy it for 320XP Half-Dragon Baalor Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor) Old Man's Home Asgard Bookshelf - Secret Exit Abandoned House Luskan Animal Handler Trained Umber Hulks Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Wizard's Chantry Balor Lord Luskan Wizard - kill him for 520XP Luskan Guardhouse Door to Strange Courtyard Maugrim's Sanctuary Aribeth - fight her until she yields then send her to Nasher for 500XP Maugrim Korothir Chest - Word of Power, Maugrim's Journal (4.3) Source Stone Source Stone Sanctuary Asheera of the Shining Order (from Sahaladar on Azallah) - gives you Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical, Immunity 25% Fire, Spell res 14) Lizardman Chieftain - Double Axe +1 Source Stone Guardian Lair Corrupted Copper Dragon - Dragon Blood, Guardian Key Corrupted Silver Dragon - Dragon Blood, Guardian Key Source Stone Inner Sanctum Old One Cleric - Key Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2 Morag's Hand - Fire Greataxe +2 Statue Protector Against Flame Protector Against the Storm Protector Against the Spear Protector Against Frost Protector Against the Lessers Protector Against the Sword Protector Against the Mace Protector Against Venom Morag, Queen of the Old Ones, High Priestess of the Creator Race - kill her for 2000XP Astral Pocket Haedraline -- THE END -- Total Experience: 155553XP (did anyone do much better?) ============================================================================== = Appendix =================================================================== ============================================================================== (A) Character Creation Note - If you have ever played Baldur's Gate or Icewind Dale, forget everything you know as almost all the rules have changed. A good place to start is the official Character Creation Guide at http://nwn.bioware.com/players/characterguide.html You can play any class you want because the game is so well balanced, however everyone should start the game as a Rogue. This is because only when you create your character do you get four times your normal SP and in the case of a Rogue this is 4 x 8 which can be allocated to almost every skill without penalty. Even if you never level up the Rogue class again, you will always have the chance of causing extra damage with a sneak attack, still be able to use equipment worth less than 4800GP restricted to a particular class and get a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and Spot skills. The only exceptions are - If you want to get a specific Level 20 ability in your chosen class. - You are a Dwarf but not a Fighter - You are a Elf or a Gnome but not a Wizard - You are a Half-Orc but not a Barbarian - You want a triple class character and do not want to keep the third class within one level of the Rogue class. Other points to note - The XP cap of 190,000 means you can only reach a total of 20 levels, but you will be lucky to reach level 18 during the game. - All classes level up at the same XP score. - You can be any combination of classes that alignment allows, for example a Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid. - You can only allocate 23 SP in class skills and 11 in cross-class skills. - You gain one feat every three levels (more with some classes). - You gain one ability point every four levels (eg raise DEX from 16 to 17) - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection, Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield the highest bonus of each type is added to your total, bonuses of the same type are not combined. Tip: If you don't allocate your skill points they are available the next time you level up. This is a big advantage for multiclass charaters, rather than use 2 points on cross-class skills, just save them for when you level up in a class that has them as class skills. ______________________________________________________________________________ (A.1) Gender Your gender will change the way a few characters interact with you. ______________________________________________________________________________ (A.2) Alignment Your alignment choice should reflect how you will play. If your alignment goes outside its range it could stop your character from advancing. Alignment | Range | Starts At ------------------|--------|----------- Chaotic and Evil | 0-30 | 15 Neutral | 30-70 | 50 Lawful and Good | 70-100 | 85 The nine alignments now have titles: Crusader Lawful Good Benefactor Neutral Good Rebel Chaotic Good Judge Lawful Neutral Reconciler True Neutral Free Spirit Chaotic Neutral Dominator Lawful Evil Malefactor Neutral Evil Destroyer Chaotic Evil ______________________________________________________________________________ (A.3) Abilities Ability Bonuses STR - Melee Attack, Damage, Weight Allowance Skills: Discipline DEX - Ranged Attack, AC, Reflex Saving Throws Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap CON - HP per level, Fortitude Saving Throws Skills: Concentration INT - Skill Points at level up, Wizard Spells Skills: Disable Trap, Lore, Search, Spellcraft WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells Skills: Heal, Listen, Spot CHA - Paladin Turn Undead, Divine Grace and Lay On Hands Cleric Turn Undead, Sorcerer and Bard Spells Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device Reflex saves against damage from traps or magical attacks Fortitude saves against poison, paralysis or death spells Will saves against mental influence and magical effects Universal saves against all the above Ability scores can only be raised by up to a maximum of 10 points above their current base value when using potions, spells or enchanted items. This means that you can get up to 33 in one ability or 35 with a racial bonus. Weight Allowance STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400 ______________________________________________________________________________ (A.4) Race Significant Racial Bonuses Human Bonus Feat, +1 SP/level Half-Elf Search+1, Listen+1, Spot+1, Immunity Sleep Elf DEX+2 CON-2 Keen Sense (always in detect mode with no movement speed penalty) Search+2, Listen+2, Spot+2, Immunity Sleep Half-Orc STR+2, INT-2, CHA-2 Dwarf CON+2, CHA-2 Lore+2, Search+2 (in interior areas), AC Dodge +4 vs Giants Gnome CON+2, STR-2, AC Size +1 Listen+2, Concentration+2, AC Dodge +4 vs Giants Halfling DEX+2, STR-2, AC Size +1 Listen+2, Move Silently+2, Attack +1 with throwing weapons, Universal+1 ______________________________________________________________________________ (A.5) Class Significant Class Bonuses Barbarian 1D12 HP/level, Fast Movement (+10% movement speed) Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2) Uncanny Dodge (retain DEX bonus when caught flat footed) Bard Perform (bonuses to Attack, dmg, HP, AC Dodge, saving throws) Cleric Turn Undead Druid Nature Sense (Attack +2 in wilderness areas) Woodland Stride (Immunity Grease, Web, Entangle) Trackless Step (Hide, Move Silently +4 in wilderness areas) Venom Immunity (Immunity Poison) Wild Shape, Huge Elemental Shape, Elder Elemental Shape Animal Companion Fighter Bonus Combat feat at the start and every two levels Monk Monk AC Bonus (WIS Bonus + 1 every five levels) Monk Speed (+10% movement speed every three levels up to +50%) Perfect Self at level 20 (20/+1, Immunity Mind Spells) Purity of Body (Immunity Disease), Diamond Body (Immunity Poison) Diamond Soul (Spell res level+10 from level 12 onwards) Evasion (no damage with Reflex save), Improved Evasion (half damage on fail) Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Combat Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown Paladin Divine Grace (Universal+CHR Bonus) Divine Health (Immunity Disease), Aura of Courage (Immunity Fear) Turn Undead Ranger Dual Wield (Main Attack +2, Off Hand Attack +6 only when in light armor) Trackless Step (Hide, Move Silently +4 in wilderness areas) Favored Enemy (Up to +5 Listen, Spot, Taunt, dmg vs chosen racial groups) Animal Companion Rogue 8 SP/level, Evasion (no damage with Reflex save) Uncanny Dodge (retain DEX bonus when caught flat footed) Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent is flat footed or has their back to you and is attacking another target) Bonus feat at level 10 and every 3 levels from Opportunist, Skill Mastery, Improved Evasion, Crippling Strike, Defensive Roll, Slippery Mind Sorcerer Summon Familiar Wizard Bonus Metamagic feat every five levels Summon Familiar If you want to complete all the quests you will need to be a Druid/Sorcerer or Druid/Wizard. You can get all the other class specific quests if you have good persuade skills. ______________________________________________________________________________ (A.6) Skills By level 20 you can have up to 317 skill points for an intelligent human rogue right down to 0 for a dumb half-orc fighter. Your ability scores can give up to an 12 point bonus and the skill focus feat can raise them by another 3 points. The following lists items that can raise skills even further. Also listed are racial bonuses and spell equivalents which usually guarantee success for that action. Move Silently DEX (+19) (Halflings +2) Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2), Boots of Elvenkind (10) Invisibility - Bard, Sorcerer, Wizard Sanctuary - Cleric Hide DEX (+19) Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2), Cloak of Elvenkind (10) Invisibility - Bard, Sorcerer, Wizard Sanctuary - Cleric Listen WIS (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1) Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4), Sentinel (4) See Invisibility - Bard, Sorcerer, Wizard Invisibilty Purge - Cleric, Ranger True Seeing - Cleric, Druid, Sorcerer, Wizard Spot WIS (+20) (Elf +2, Half-Elves +1) Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4), Sentinel (4) See Invisibility - Bard, Sorcerer, Wizard Invisibilty Purge - Cleric, Ranger True Seeing - Cleric, Druid, Sorcerer, Wizard Search INT (+20) (Elf +2, Half-Elves +1) Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2), Amulet of the Master (6) Find Traps - Bard, Cleric, Sorcerer, Wizard True Seeing - Cleric, Druid, Sorcerer, Wizard Disable Trap INT (+10) Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2) Find Traps - Bard, Cleric, Sorcerer, Wizard Set Trap DEX (+2) Gloves of the Rogue (2) Open Lock DEX (+12) Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2), Thieves Hood (2) Knock - Sorcerer, Wizard Persuade CHA (+17) Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5), Sword of Lyons (2) Discipline STR (+12) Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1) Taunt CHA (+2) Uthgardt Holy Shield (2) Parry DEX (+13) Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2) 3206GP Pick Pocket DEX (+4) Gloves of the Rogue (2), Ring of the Rogue (2) Concentration CON (+12) (Gnomes +2) Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1), Many-Starred Cloak (2) Spellcraft INT (+11) Greater Gloves of Spellcraft (6), Greater Battle Robe (3), Ring of Magic Defences (2) Lore INT (+30) (Dwarves +2) Ring of Scholars (5) x2, Greater Belt of Guiding Light (4), Amulet of the Master (6), Netherese Axe (10) Identify - Bard, Sorcerer, Wizard Heal WIS (+7) Armor of Comfort (2), Staff of Curing (5) Animal Empathy CHA (+13) Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3) Dominate Animal - Druid Perform CHA (+18) Greater Gloves of the Minstrel (6), Belt of the Performer (4), Lilting Note (8) Use Magic Device (0) CHA ______________________________________________________________________________ (A.7) Multiclass Multiclassing can create some great unusual characters. Elf Rogue/Wizard If you are an experienced player who can manage without high HP and AC, then my favorite is an Elf Rogue/Wizard -/16/-/16/-/- As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3 bonuses to AC, 6 skills and reflex saves. As a Mage starting with 16 INT you get +12 SP at the start, +3 SP per level and +3 bonuses to the four INT related skills. I would raise INT to 18 by level 8 giving +4 SP per level. As a Rogue I would not advance beyond level 3 as this prevents you casting level 9 spells. A Level 3 Rogue does 2-12 sneak attack damage, avoids all damage when making a successful reflex save and keeps the DEX AC bonus when caught flat footed (off-guard for want of a better word). Good skills are Spellcraft (+1 Univeral saving throws every 5 levels), Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade and with 15 points in Use Magic Device you can use every item in the game. I recommend those skills because you cannot perform these actions using spells or potions. You still want some points in other skills so you don't have to use lots of potions or take up your spell slots. By Level 20 you should have over 200 skill points, because unlike most other class combinations you need a high INT. Elf Rogue/Wizard/Ranger An alternative is to take 2 levels of Rogue and a level of Ranger. This gives you +4 to Hide and Move Silently when outside and 5 Feats (Dual Wield, Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency Medium and Shield) in one level! You also get +2 Fortitude saving throws which a Rogue/Wizard is lacking in (equivalent to the Great Fortitude Feat). Human Paladin/Sorcerer If you plan on being a sorcerer, you should start with one level in Paladin (or one level in Rogue then one level in Paladin). As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin this will give you +4 to all saving throws with Divine Grace. You also get Divine Health making you immune to Disease and feats of Weapon Proficiency Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you will use it later in the game) and Shield. As a human you won't get an XP penalty and the extra skill point per level is crucial for a sorcerer. ______________________________________________________________________________ (A.8) Multiplayer When playing cooperative multiplayer games a character created for the single player campaign will work well. However if you are in a multiplayer game where you can be attacked by other players you will only stand a chance if you are a fighter based character with several hundred HP and four or more attacks per round. Spell casters don't have a chance, as most players use custom created items which make them immune to almost every spell you can cast and they use weapons that will kill you in less than a round. ______________________________________________________________________________ (A.9) Shapeshift Wild Shape (Druid Level 5, 1 Hour 1/day) Wolf STR16 DEX22 CON16 AC+4, 10 Temp HP Panther STR16 DEX22 CON16 AC+4, 10 Temp HP Boar STR20 DEX16 CON22 AC+4, 10 Temp HP Brown Bear STR22 DEX16 CON16 AC+4, 10 Temp HP Badger STR16 DEX16 CON22 AC+5, 10 Temp HP Improved Wild Shape - Dire (Druid Level 12, 1 Hour 4/day) Wolf STR25 DEX22 CON17 AC+8, 20 Temp HP Panther STR25 DEX22 CON17 AC+8, 20 Temp HP Boar STR27 DEX16 CON22 AC+8, 20 Temp HP Brown Bear STR31 DEX16 CON19 AC+8, 20 Temp HP Badger STR16 DEX18 CON22 AC+10, 20 Temp HP Elemental Shape - Huge (Druid Level 16, 1 Hour 1/day) Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease Fire STR19 DEX19 CON26 AC+5, 0 Temp HP Earth STR30 DEX10 CON22 AC+7, 0 Temp HP Water STR25 DEX22 CON19 AC+10, 0 Temp HP Air STR19 DEX30 CON19 AC+10, 0 Temp HP Improved Elemental Shape - Elder (Druid Level 20, 1 Hour 3/day) Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease Fire STR23 DEX19 CON30 AC+6, 0 Temp HP Earth STR34 DEX10 CON22 AC+10, 0 Temp HP Water STR29 DEX22 CON23 AC+10, 0 Temp HP Air STR23 DEX34 CON19 AC+10, 0 Temp HP Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level) Immunity Movement Speed Decrease Fey STR10 DEX24 CON10 AC+5, 0 Temp HP Zombie STR14 DEX14 CON14 AC+0, 20 Temp HP Troll STR23 DEX14 CON23 AC+5, 10 Temp HP, Regenerating Umber Hulk STR23 DEX15 CON19 AC+7, 30 Temp HP, True Seeing Giant Spider STR19 DEX17 CON12 AC+5, 20 Temp HP Immunity Paralysis, Slow, Entangle Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level) Immunity Movement Speed Decrease STR20 DEX22 CON18 AC+4, 1D6/Level Temp HP, Attack +3 Tenser's Sword (Longsword +3, +1D6 Fire dmg) Immunity Mind Spells Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level) Immunity Movement Speed Decrease Fire Giant STR30 DEX30 CON21 AC+10, 200 Temp HP Death Slaad STR24 DEX36 CON24 AC+10, 225 Temp HP, Regenerating Balor STR24 DEX30 CON24 AC+10, 250 Temp HP, Spell res 28, Immunity Poison Red Dragon STR36 DEX30 CON21 AC+10, 150 Temp HP, Spell res 20 True Seeing, Immunity Paralysis, Mind Spells, Sneak Attack Iron Golem STR30 DEX20 CON20 AC+10, 300 TEMP HP Immunity Poison, Critical Hit, Death Magic, Ability Decrease, Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level Tip: If when leveling up you don't meet a feat ability score prerequisite, for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted. ============================================================================== (B) Henchmen There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP if you have a good CHA or are the same race. This fee can be reduced 25GP or 50GP depending how high your persuade skill is. Notes: - Abilities in brackets are those that have been magically increased - Quest 1 cannot be finished until your reach level 6 - Quest 2 cannot be finished until your reach level 10 - Henchmen do not advance beyond level 14 - All reward items have a value of 0GP Tip: You can keep the previous items by removing them from your inventory after starting the conversation having completed the quest. This is only of any real use for the rings as you can wear both. Pavel - Male Human Reconciler Fighter L1 15/13/12/10/12/8 AC14 Morningstar (B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1 L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1 L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1 L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1 L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2 L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2 L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3 L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3 Quest 1: Find Official Document Gives You: Tomi's Contract Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1) Quest 2: Find The Star of Calimshan ruby Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2) Quest 3: Find The Ashes of Running Wolf Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide, Pick Pocket, Move Silently +2) (B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1 L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1 L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1 L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1 L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2 L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2 L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3 L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3 Quest 1: Find Leaven Bread Recipe Gives You: Boddyknock's Gem Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1) Quest 2: Find Prism Blossom Seed Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1) Quest 3: Find a dragon's scale Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1) (B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1 L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1 L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1 L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1 L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2 L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2 L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3 L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3 Quest 1: Find Uthgardt Iron Brooch Gives You: Daelan's Feather Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear) Quest 2: Find Great Axe with Notched Blade Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear) Quest 3: Find Uthgardt Ceremonial Spear Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, Spell res 12) (B.4) Grimgnaw - Male Dwarf Dominator Monk L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2) L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg Quest 1: Find Alaganda's Silver Ring Gives You: Gringnaw's Gem Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10) Quest 2: Find Corpse Hand Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10) Quest 3: Find Blessed Dagger Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10, Immunity Level Drain) (B.5) Linu La'Neral - Female Elf Benefactor Cleric L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1 L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1 L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1 L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1 L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2 L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2 L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3 L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3 Quest 1: Find Silver Chalice of Moonbow Gives You: Linu's Token (Flower) Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision) Quest 2: Find Journal of Synth La'neral Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision) Quest 3: Find Volcanis Oak Seed Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells) (B.6) Sharwyn - Female Human Reconciler Bard L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1 L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2 L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3 L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3 Quest 1: Find Celestial Elixir Gives You: Sharwyn's Contract Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1) Quest 2: Find Lock of Nymph's Hair Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2) Quest 3: Find Tamorlyn's Song Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4) ============================================================================== (C) Custom Items This sections covers the items you can create throughout the game. (C.1) Marrok's Forge (Chapter 1 - City Core, Shining Knight Arms and Armor) Marrok will enhance +1 enchanted items for 500GP and the following components. Adamantine Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP Rune Hammer +1 (War Hammer, Spell res 10) 1799GP Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP Diamond Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP Dragon Blood Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP Fairy Dust Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP Gargoyle Skull Whitebone Armor (Half Plate, AC Armor+2) 1233GP Ironwood Ironwood Mace +1 (Dire Mace, Weigth-40%) 875GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Foundation +1 (Light Flail, DC14 Knock) 2531GP Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP Special Holy Water Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP Mace of Disruption +1 (+2 vs Undead) 1717GP (C.2) Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab) After collecting the Imaskarran Tomes you can create items by putting the following components in the chest and casting a spell on it. Staff of Power (Fire) Quartz Cystal, Fire Beetle's Belly and cast Fireball Ring of Elemental Resistance (Life) Quartz Cystal, Fen Berry and cast Endure Elements Amulet of Natural Armor +3 (Ice) Quartz Cystal, Skeleton's Knuckle and cast Mage Armor Ring of Protection +3 (Death) Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility Wand of Lightning (Resonance) Ettercap Silk Gland, Fen Berry and cast Lightning Bolt (C.3) Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers) Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a divine spell on it to create five potions of that spell. You can only do this once for each spell. Spells that work Aid, Cure Light Wounds, Cure Serious Wounds Spells that don't work Bless, Cure Moderate Wounds (C.4) Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers) Set the levers and use the Contrapulator Activation Switch to create up to 30 potions. Water Wind Stone Fire N N N N Nothing N N N Y Potion of Lore N N Y N Potion of Barkskin N N Y Y Potion of Bull's Strength N Y N N Potion of Aid N Y N Y Potion of Cat's Grace N Y Y N Potion of Invisibility N Y Y Y Potion of Cure Serious Wounds Y N N N Potion of Cure Light Wounds Y N N Y Potion of Fox's Cunning Y N Y N Potion of Endurance Y N Y Y Nothing Y Y N N Potion of Cure Moderate Wounds Y Y N Y Potion of Speed Y Y Y N Potion of Clarity Y Y Y Y Bottle of Sewage (C.5) Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak) When you find one of Hasuraman the Muddled's tomes, you can create the item by putting the components in the Wizard's Chest and casting a spell on it. Gargoyle Boots (Tome of Boots) Bodak's Tooth, Gargoyle Skull and cast Stoneskin Staff of Power (Tome of Power) Bodak's Tooth x2 and cast Feeblemind Crystal Robes (Tome of Robes) Fire Beetle Belly, Quartz Crystal and cast Enervation Amulet of Natural Armor +5 (Tome of the Amulet) Fenberry, Slaad's Tongue and cast Mage Armor Ring of Regeneration +4 (Tome of the Ring) Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow (C.6) Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post) Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can use +2 or higher items but there is no benefit). Adamantine Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP Rune Hammer +3 (War Hammer, Spell res 14) 16815GP Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP Light 10m) Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP Elements) Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP Diamond Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP Dragon Blood Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP Fairy Dust Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP Gargoyle Skull Silverbone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP Ironwood Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP Foundation +4 (Light Flail, DC14 Knock) 0GP Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP Keen, Discipline+2) Special Holy Water Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP Cast See Invisibility 2/day) Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP ============================================================================== (D) Stores (D.1) General Store Academy, Training Halls - Olgerd Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare, Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor, Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost, Summon Creature I, Daze (D.2) General Store +1 City Core, Cloaktower - Eltoora Sarptyl (members only) Docks, Twenty in a Quiver - Jerol Helm's Hold - Johnny Ring of the Wood Elves ALL ARMOR +1 except Full Plate +1 Small Shield +1 Large Shield +1 Tower Shield +1 Moonstone Mask ALL WEAPONS +1 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Protection +1 Ring of Clear Thought +1 Ring of Insight Periapt of Wisdom +1 Amulet of Natural Armor +1 Wand of Missiles Wand of Negative Energy Wand of Stinking Cloud Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web, Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV, Endurance, Restoration, Wall of Fire (D.3) General Store +2 Green Griffon Inn - Mutamin Luskan, Colmarr's Shop - Clomarr the Uncanny Storm Armor Silvermane's Axe Blade of the Gladiator The Dagger of Chaos ALL ARMOR +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Clear Thought +2 Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Wand of Negative Energy Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Harp of Pandemonium Harp of Haunting Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration, Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword, Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball, Greater Dispelling, Resurrection, Planar Binding, Power Word Stun, Raise Dead Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid, Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost, Minor Holy (D.4) General Store +3 Beorunna's Well, Trading Post - Husher Clay ALL ARMOR +2 ALL ARMOR +3 except Full Plate +3 Full Plate +1 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Tower Shield +2 Tower Shield +3 ALL WEAPONS +2 except Dagger +2, Composite Shortbow +2, Composite Longbow +2 ALL WEAPONS +3 except Dagger +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Insight Ring of Scholars Ring of Protection +2 Ring of Protection +3 Ring of Clear Thought +2 Ring of Clear Thought +3 Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Periapt of Wisdom +2 Periapt of Wisdom +3 Wand of Fire Wand of Lightning Wand of Arcane Disjunction Wand of the Heavens Wand of Summoning Wand of Paralyzation Staff of Valmaxian Harp of Pandemonium Harp of Charming Harp of Haunting Instrument of the Winds Bag of Holding Potions: Antidote, Speed, Heal Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle, Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste, Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle, Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill, Raise Dead, Time Stop, Weird (D.5) Weapon Store City Core, Shining Knight Arms and Armor - Durga Large Shield +1 Small Shield +1 Padded Armor +1 Breastplate +1 Full Plate Boots of Striding +1 Greater Archer's Belt Greater Swordsman's Belt Greater Brawler's Belt Lesser Gauntlets of Ogre Power Bracers of Dexterity +1 Bullet of Screaming Fire Bullet Ice Arrow Bolt of Piercing (D.6) Weapon Store +1 Port Llast, The Cracked Anvil - Blacksmith Luskan, Smithy - Smith Mirror Shield Darksteel Tower Shield Mithral Splint Mail Armor of the Stars Armor of Horus-Re ALL ARMOR +1 Small Shield +1 Large Shield +1 Tower Shield +1 Greater Archer's Belt Greater Brawler's Belt Greater Swordsman's Belt Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 ALL WEAPONS +1 except Short Sword +1 Giant's Bane Bullet of Smiting Bullet of Screaming Acid Arrow Fire Arrow Ice Arrow Bolt of Piercing Bolt of Fire Ring of Protection +2 Amulet of Natural Armor +2 Potions: Antidote (D.7) Weapon Store +2 Beorunna's Well, Mercenary Enclave - Rolkid Mithral Shield Shield of the Dragonslayer Elven Ceremonial Armor Adamantine Breastplate Mirrored Armor Chainmail of Speed Squire's Defense Armor of Freedom ALL ARMOR +1 except Full Plate +1 ALL ARMOR +2 except Full Plate +2 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Tower Shield +1 Tower Shield +2 Cloak of Protection +3 Boots of Striding +3 Gauntlets of Ogre Power Bracers of Armor +3 ALL WEAPONS +1 ALL WEAPONS +2 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +3 Amulet of Natural Armor +3 Potions: Antidote, Cure Critical Wounds (D.8) Weapon Store +3 City Core, Shining Knight Arms and Armor - Durga ALL ARMOR +3 Small Shield +3 Large Shield +3 Tower Shield +3 Cloak of Protection +5 Gauntlets of Ogre Power Bracers of Armor +5 Boots of Striding +5 ALL WEAPONS +3 Composite Shortbow +2 Composite Longbow +3 ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow Ring of Scholars Ring of Protection +5 Amulet of Natural Armor +5 Potions: Antidote, Cure Critical Wounds (D.9) Temple Store City Core, Hall of Justice - Aribeth Beggar's Nest, Temple of Helm - Priest of Helm Peninsula - Priest of Helm Bracers of Armor +1 Bracers of Dexterity +1 Lesser Belt of Guiding Light Belt of Inertial Barrier Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2 Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Striding +1 Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Banded Mail +1 Cloak of Fortification +1 Cloak of Movement Kama +1 Light Flail +1 Ring of Protection +1 Ring of Resistance +1 Amulet of Natural Armor +1 Periapt of Wisdom +1 Lesser Amulet of Health Lesser Amulet of the Master Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison, Raise Dead, Remove Disease, Sound Burst, Silence, Restoration (D.10) Temple Store +1 Port Llast, Temple of Tyr - Neurik Luskan, Temple of Tyr - Priest of Tyr Armor of Comfort Protector Robes of the Old Order Improved Robes of the Old Order Robes of the Shining Hand +1 Robes of the Shining Hand +2 Robes of the Shining Hand +3 Robes of the Dark Moon Boots of the Sun Soul +1 Boots of the Sun Soul +2 Boots of Elvenkind Boots of Striding +2 Watchman's Helm Belt of Inertial Barrier Lesser Belt of Guiding Light Belt of Guiding Light Bracers of Dexterity +2 Bracers of Armor +2 Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3 Cloak of Fortification +1 Cloak of Fortification +2 Cloak of Movement Composite Shortbow +1 Composite Longbow +1 Kama +1 Kama +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Lesser Ring of Power Amulet of Natural Armor +2 Periapt of Wisdom +2 Lesser Amulet of Health Amulet of Health Scarab of Protection +1 Scarab of Protection +2 Lesser Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection, Remove Disease, Silence (D.11) Temple Store +2 Beorunna's Well, Temple of Tyr - Neurik Balduran's Armor Shield of the Holy Cloak of Fortification +2 Cloak of Fortification +3 Robes of the Shining Hand +3 Improved Robes of the Old Order Robes of the Dark Moon Boots of Striding +2 Boots of Speed Gargoyle Boots Boots of the Sun Soul +3 Gloves of the Yellow Rose +3 Bracers of Armor +2 Bracers of Dexterity +2 Belt of Guiding Light Greater Belt of Guiding Light Composite Shortbow +1 Composite Shortbow +2 Composite Longbow +1 Composite Longbow +2 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Ring of Scholars Ring of Protection +2 Ring of Resistance +2 Ring of Resistance +3 Ring of Power Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Amulet of Health Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.12) Temple Store +3 City Core, Hall of Justice - Oleff Robes of the Shining Hand +5 Improved Robes of the Old Order Robes of the Dark Moon Cloak of Fortification +3 Boots of the Sun Soul +5 Boots of Striding +5 Bracers of Dexterity +5 Bracers of Armor +5 Gloves of the Yellow Rose +5 Greater Belt of Guiding Light Composite Shortbow +2 Composite Shortbow +3 Composite Longbow +2 Composite Longbow +3 Kama +1 Kama +2 Kama +3 ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt Potions: Cure Critical Wounds, Antidote, Heal Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection Ring of Scholars Ring of Protection +5 Ring of Resistance +3 Ring of Power Ring of Regeneration +4 Amulet of Natural Armor +5 Scarab of Protection +5 Periapt of Wisdom +5 Greater Amulet of Health Amulet of the Master Wand of the Heavens Rod of Resurrection (D.13) Druid Store City Core by The Great Tree - Nyatar Cloak of the High Forest Studded Leather Armor +1 Small Shield +1 Greater Gloves of Animal Handling Boots of Hardiness +1 Bullet of Smiting Ring of Protection +1 Periapt of Wisdom +1 Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison (D.14) Druid Store +1 Port Llast by Ballard's Grove - Ballard The Great Oak Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Hide Armor +1 Small Shield +1 Small Shield +2 Large Shield +1 Large Shield +2 Boots of Hardiness +1 Boots of Hardiness +2 Spear +1 Scythe +1 Quarterstaff +1 Sickle +1 Club +1 Scimitar +1 Dagger +1 Sling +1 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Scarab of Protection +1 Scarab of Protection +2 Amulet of Natural Armor +2 Periapt of Wisdom +2 Ring of Protection +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.15) Druid Store +2 Beorunna's Well by Druid Grove - Yusam Ceremonial Uthgardt Belt Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Hide Armor +1 Hide Armor +2 Boots of Hardiness +2 Boots of Hardiness +3 Small Shield +2 Small Shield +3 Large Shield +2 Large Shield +3 Sling +1 Sling +2 Dagger +1 Dagger +2 Sickle +1 Sickle +2 Club +1 Club +2 Scimitar +1 Scimitar +2 Spear +1 Spear +2 Quarterstaff +1 Quarterstaff +2 Scythe +1 Scythe +2 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Periapt of Wisdom +2 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.16) Druid Store +3 City Core by The Great Tree - Nyatar Padded Armor +3 Leather Armor +3 Studded Leather Armor +3 Hide Armor +3 Small Shield +3 Large Shield +3 Boots of Hardiness +3 Spear +3 Scythe +3 Quarterstaff +3 Sickle +3 Club +3 Scimitar +3 Dagger +3 Sling +3 Giant's Bane Farel's Gold Bullet of Smiting Bullet of Screaming Lightning Bullet Ice Bullet Fire Bullet Ring of Protection +5 Amulet of Natural Armor +5 Periapt of Wisdom +5 Scarab of Protection +5 Potions: Cure Critical Wounds, Antidote Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration, Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence, Remove Disease, Neutralize Poison, Resurrection (D.17) Rogue Store City Core, Moonstone Mask - Torgo Docks, Seedy Tavern - Auctioneer Bracer's of Armor +1 Bracer's of Dexterity +1 Belt of Agility +1 Mask of Persuasion Thieves Hood Bolt of Piercing Piercing Arrow Mild Poison Bolt Poison Bolt Mild Poison Arrow Poison Arrow Ring of Protection +1 Amulet of Natural Armor +1 Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative, Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle, Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost (D.18) Rogue Store +1 Port Llast - Shady Character Luskan - Shady Character Shadow Legion Armor Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Thieves' Hood Mask of Persuasion Greater Mask of Persuasion Small Shield +1 Bracers of Dexterity +2 Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Short Sword +1 Dagger +1 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Ring of Protection +2 Potions: Speed Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire (D.19) Rogue Store +2 Beorunna's Well, Drinking House - Shady Character City Core, Moonstone Mask - Ophala Cheldarstorm Rogue Links Padded Armor +1 Padded Armor +2 Leather Armor +1 Leather Armor +2 Studded Leather Armor +1 Studded Leather Armor +2 Chain Shirt +1 Chain Shirt +2 Small Shield +1 Small Shield +2 Bracers of Armor +2 Bracers of Armor +3 Bracers of Dexterity +2 Bracers of Dexterity +3 Belt of Agility +2 Greater Mask of Persuasion Shortbow +1 Shortbow +2 Light Crossbow +1 Light Crossbow +2 Heavy Crossbow +1 Heavy Crossbow +2 Quarterstaff +1 Quarterstaff +2 Mace +1 Mace +2 Rapier +1 Rapier +2 Club +1 Club +2 Morningstar +1 Morningstar +2 Short Sword +1 Short Sword +2 Dagger +1 Dagger +2 Bolt of Piercing Piercing Arrow Mild Poison Bolt Mild Poison Arrow Poison Bolt Poison Arrow Amulet of Natural Armor +2 Amulet of Natural Armor +3 Scarab of Protection +2 Scarab of Protection +3 Ring of Protection +2 Ring of Protection +3 Potions: Speed Trap Kits: Minor Spike, Average Spike, Strong Spike, Deadly Spike, Minor Negative, Average Negative, Strong Negative, Deadly Negative, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Deadly Acid Splash, Minor Sonic, Average Sonic, Strong Sonic, Deadly Sonic, Minor Frost, Average Frost, Strong Frost, Deadly Frost, Minor Blob of Acid, Average Blob of Acid, Strong Blob of Acid, Deadly Bolb of Acid, Minor Tangle, Average Tangle, Strong Tangle, Deadly Tangle, Minor Holy, Average Holy, Strong Holy, Deadly Holy, Minor Electrical, Average Electical, Strong Electrical, Deadly Electrical, Minor Fire, Average Fire, Strong Fire, Deadly Fire, Minor Gas, Average Gas, Strong Gas, Deadly Gas (D.20) Magic Store City Core, Cloaktower - Eltoora Sarptyl Mage's Battle Robe Adventure's Robe Robe of Acid Resistance Robe of Electrical Resistance Nymph Cloak +1 Cloak of Fortification +1 Bracers of Armor +1 Boots of Striding +1 Lesser Belt of Guiding Light Ring of Protection +1 Ring of Clear Thought +1 Ring of Resistance +1 Amulet of Natural Armor +1 Scarab of Protection +1 Wand of Negative Energy Wand of Missiles Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement, Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment, Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch, Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify, Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow, Haste, Fireball, Magic Circle against Alignment, Dispel Magic (D.21) Magic Store +1 Port Llast - Eltoora Sarptyl Luskan, Mercantile Shop - Arto Webber Mage's Battle Robe Greater Battle Robe Adventure's Robe Robe of Light Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Bracers of Armor +2 Boots of Striding +2 Lesser Belt of Guiding Light Belt of Guiding Light Golden Circlet Cloak of Protection +2 Cloak of Fortification +1 Cloak of Fortification +2 Nymph Cloak +2 Light Crossbow +1 Heavy Crossbow +1 Mace +1 Quarterstaff +1 Sickle +1 Sling +1 Club +1 Morningstar +1 Spear +1 Dagger +1 Dart +1 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +1 Ring of Clear Thought +2 Ring of Resistance +1 Ring of Resistance +2 Ring of Protection +2 Scarab of Protection +2 Amulet of Natural Armor +2 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Beguiling Potions: Antidote, Speed Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear, Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt, Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud, Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster, Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle, Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin, Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire, Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability, Chain Lightning (D.22) Magic Store +2 Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl Master Adventurer's Robe Greater Battle Robe Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Cloak of Protection +3 Cloak of Fortification +2 Cloak of Fortification +3 Nymph Cloak +3 Bracers of Armor +3 Belt of Guiding Light Greater Belt of Guiding Light Boots of Striding +3 Light Crossbow +2 Heavy Crossbow +2 Mace +2 Quarterstaff +2 Sickle +2 Sling +2 Club +2 Morningstar +2 Spear +2 Dagger +2 Dart +2 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +2 Ring of Clear Thought +3 Ring of Resistance +2 Ring of Resistance +3 Ring of Protection +3 Scarab of Protection +3 Amulet of Natural Armor +3 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Staff of Power Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog (D.23) Magic Store +3 City Core, Cloaktower - Eltoora Sarptyl Robe of Acid Resistance Robe of Electrical Resistance Robe of Cold Resistance Robe of Fire Resistance Robe of Light Nymph Cloak +5 Cloak of Fortification +3 Cloak of Protection +5 Bracers of Armor +5 Boots of Striding +5 Greater Belt of Guiding Light Light Crossbow +3 Heavy Crossbow +3 Mace +3 Quarterstaff +3 Sickle +3 Sling +3 Club +3 Morningstar +3 Spear +3 Dagger +3 Dart +3 Giant's Bane Farel's Gold Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bullet of Screaming Bolt of Lightning Bolt of Frostbite Bolt of Piercing Bolt of Fire Paralytic Bolt Ring of Clear Thought +5 Ring of Resistance +3 Ring of Protection +5 Scarab of Protection +5 Amulet of Natural Armor +5 Wand of Negative Energy Wand of Missiles Wand of Lightning Wand of Fire Wand of Stinking Cloud Wand of Fear Wand of Arcane Disjunction Wand of Summoning Wand of Paralyzation Rod of Terror Rod of Reversal Rod of Beguiling Potions: Antidote, Speed Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting, Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI, Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades, Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird, Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill, Greater Planar Binding, Delayed Blast Fireball, Acid Fog (D.24) Merchant Store City Core - Merchant City Core, Trade of Blades - Merchant Peninsula, Mizzenmast Mercantile - Merchant Blacklake, Board Laid Bare - Bartender Bracers of Armor +1 Bracers of Dexterity +1 Boots of Striding +1 Cloak of Protection +1 Nymph Cloak +1 Ring of Insight Ring of Protection +1 Amulet of Natural Armor +1 Scarab of Protection +1 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal (D.25) Merchant Store +1 Port Llast, The Cracked Anvil - Haljal Throndor Luskan, Mercantile Shop - Merchant Bracers of Armor +2 Bracers of Dexterity +2 Boots of Striding +2 Cloak of Protection +2 Nymph Cloak +2 Ring of Insight Ring of Scholars Ring of Protection +2 Amulet of Natural Armor +2 Scarab of Protection +2 Magic Bags Potions: Cure Critical Wounds, Antidote, Heal (D.26) Other Stores Port Llast, Eltoora's Lab - Saer Bodkin Robe of Light Robe of Acid Resistance Robe of Cold Resistace Robe of Fire Resistance Wand of Missiles Wand of Sleep Wand of Fear Wand of Stinking Cloud Rod of Frost Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye, Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility, Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V, Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability, Cone of Cold, Chain Lightning Port Llast, Alliance Arms Inn - Elaith Craulnober Dwarven Mirth Tagget's Talon Padded Armor +1 Leather Armor +1 Studded Leather Armor +1 Chain Shirt +1 Small Shield +1 Mask of Persuasion Thayvian Circlet Thieves' Hood Bracers of Dexterity +2 Belt of Hill Giant Strength Belt of Agility +1 Belt of Agility +2 Bracers of Armor +2 Light Crossbow +1 Heavy Crossbow +1 Shortbow +1 Mace +1 Quarterstaff +1 Morningstar +1 Club +1 Rapier +1 Sickle +1 Short Sword +1 Dagger +1 Piercing Arrow Bolt of Frostbite Bolt of Piercing Acid Arrow Fire Arrow Ice Arrow Mild Poison Arrow Mild Poison Bolt Poison Arrow Poison Bolt Amulet of Natural Armor +2 Ring of Protection +2 Periapt of Wisdom +1 Wand of Sleep Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike, Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic, Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost, Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid, Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle, Average Tangle, Minor Fire Port Llast, Alliance Arms Inn - Alhelor Armor of the Wolf Woodcutter's Axe Bracers of Armor +1 Bracers of Armor +2 Bracers of Dexterity +1 Bracers of Dexterity +2 Lightning Bullet Ice Bullet Fire Bullet Bullet of Smiting Bolt of Lightning Bolt of Frostbite Paralytic Bolt Bolt of Fire Bolt of Piercing Piercing Arrow Lightning Arrow Ice Arrow Fire Arrow Acid Arrow Amulet of Natural Armor +1 Amulet of Natural Armor +2 Ring of Protection +1 Ring of Protection +2 Belladonna Potions: Cure Critical Wounds, Antidote, Speed, Heal Scrolls: Raise Dead, Resurrection ============================================================================== (E) Items Notes - $$$GP is the items selling price - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of damage until 100 points of damage have been done by weapons less than +5. - Damage Resistance eg 15/- Acid ignore first 15 points of acid damage. - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will) - Keen doubles your critical hit range eg 19-20 becomes 17-20 - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage - Any weapon that does +1D6 elemental damage will glow! (E.1) Tiny Weapons Dagger (Simple, 1D4 19-20/x2) 1GP Dagger +1 567GP Dagger +2 2527GP Dagger +3 5888GP Tagget's Talon +1 (Keen) 2527GP Ice Talon +2 (+1D6 Cold dmg) 7623GP Pixie Lance +2 (DC14 Sleep 50%/2 rounds) 10648GP Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds) 10648GP Leech +5 (Vampiric +3) 28226GP Kukri (Exotic, 1D4 18-20/x2) 5GP Kukri +1 571GP Kukri +2 2531GP Kukri +3 5892GP Neverwinter Kukri +2 (Fortitude+1) 4328GP Messenger Blade +2 (Keen) 5892GP Cutting Star +2 (+1D6 Fire dmg, DC14 Blindness 25%/3 rounds) 16133GP Shuriken (Exotic, 1D3 20/x2) x50 1GP Shuriken +1 x50 140GP Shuriken +2 x50 630GP Shuriken +3 x50 1470GP Many Talons +1 (+1D4 Acid dmg vs Good, Vampiric+1) x6 60GP Grains of Sand (DC14 Sleep 50%/2 rounds) x30 420GP (E.2) Small Weapons Dart (Simple, 1D4 20/x2) x50 1GP Dart +1 x50 35GP Dart +2 x50 630GP Dart +3 x50 1470GP Ice Dart +1 (+1D4 Cold dmg) x28 314GP Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30 378GP Handaxe (Martial, 1D6 20/x3) 4GP Handaxe +1 570GP Handaxe +2 2530GP Handaxe +3 5891GP Ice Reaver +1 (+1 Cold dmg, 15/- Cold) 3164GP Ice Reaver +3 (+1 Cold dmg, 15/- Cold) 11914GP Woodcutter's Axe +2 (+3 vs Shapechanger) 5952GP Kama (Exotic, 1D6 20/x2) 1GP Kama +1 567GP Kama +2 2527GP Kama +3 5888GP Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical) 3312GP Hideo's Kama +2 (Parry+2) 3206GP Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds, 9650GP Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds) Light Crossbow (Simple, 1D8 19-20/x2) 24GP Light Crossbow +1 165GP Light Crossbow +2 655GP Light Crossbow +3 1495GP Ruby Crossbow +3 (Cast Scare 1/day) 2125GP Crossbow of Affliction +4 (Mighty+3, +1D4 critical dmg) 5759GP Crossbow of Murder +5 (+2D6 critical dmg) 6696GP Crossbow of the High Forest +4 (Regeneration+1) 9867GP Crossbow of the Unicorn +5 (Haste - AC Dodge+4) 24805GP Light Hammer (Martial, 1D4 20/x2) 1GP Light Hammer +1 567GP Light Hammer +2 2527GP Light Hammer +3 5887GP Storm +1 (+1D4 Electrical dmg) 2205GP Storm +2 (+1D6 Electrical dmg, 10/- Electrical) 11060GP Mace (Simple, 1D6 20/x2) 3GP Mace +1 569GP Mace +2 2529GP Mace +3 5890GP Mace of Disruption +1 (+2 vs Undead) 1717GP Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP Petty's Tempest +2 (+1D6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP Short Sword (Martial, 1D6 19-20/x2) 7GP Short Sword +1 573GP Short Sword +2 2533GP Short Sword +3 5894GP Feyduster +1 (DC14 Daze 75%/1 round) 1912GP Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP Sickle (Simple, 1D6 20/x2) 4GP Sickle +1 570GP Sickle +2 2530GP Sickle +3 5891GP Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP Blacksoul Sickle +1 (Vampiric+2) 2399GP Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP Sling (Simple, 1D4 20/x2) 1GP Sling +1 142GP Sling +2 632GP Sling +3 1472GP Throwing Axe (Martial, 1D6 20/x2) x50 1GP Throwing Axe +1 x50 140GP Throwing Axe +2 x50 630GP Throwing Axe +3 x50 1470GP Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30 378GP Fire Axe +1 (+1D4 Fire dmg) x50 875GP Rifthome Axe +3 (Mighty+3) x18 825GP Axe of the Coming Storm +3 (+1D4 Electrical dmg) x1 49GP Thunderbeast Axe +3 (+1D4 Sonic dmg) x10 497GP (E.3) Medium Weapons Bastard Sword (Martial, 1D10 19-20/x2) 24GP Bastard Sword +1 590GP Bastard Sword +2 2550GP Bastard Sword +3 5911GP Lawgiver +1 (+3 vs Chaotic) 4902GP Battleaxe (Martial, 1D8 20/x3) 7GP Battleaxe +1 573GP Battleaxe +2 2533GP Battleaxe +3 5894GP Sentinel +1 (Listen+2, Spot+2, Light 10m) 1982GP Sentinel +3 (Listen+4, Spot+4, Cast True Seeing 1/day, Light 10m) 26295GP Silvermane's Axe +1 (Keen, Regeneration+1, Cast Raise Dead) 12740GP Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3) 13252GP Mordan's Withering Blade +3 (DC14 Wounding) 16814GP Club (Simple, 1D6 20/x2) 1GP Club +1 567GP Club +2 2527GP Club +3 5887GP Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP Will of the Lost +1 (Vampiric+3) 3866GP Watchman's Club +1 (Alertness Feat, Listen+2, Spot+2, Light 10m) 4133GP Tethir-Wood Cudgel +2 (+1D6 Acid dmg) 7623GP Club of Smiting +1 (DC14 Slay Construct) 10647GP The Angry Soul +3 (+1D6 Electrical dmg, DC14 Fear 50%/2 rounds) 19663GP Heavy Crossbow (Simple, 1D10 19-20/x2) 35GP Heavy Crossbow +1 176GP Heavy Crossbow +2 666GP Heavy Crossbow +3 1506GP Feywarden Crossbow +2 (+5 vs Orcs) 2022GP Crossbow of Accuracy +5 4236GP Crossbow of Enchantment +3 (Cast Dominate Person) 8121GP Glorious Revolution +2 (+5 vs Evil, Spell res 10) 9157GP Graceblood Bow +5 (Haste - AC Dodge+4) 24816GP Katana (Exotic, 1D10 19-20/x2) 28GP Katana +1 594GP Katana +2 2554GP Katana +3 5915GP Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP Kaga-To +1 (DC14 Daze 50%/2 rounds) 1933GP Light Flail (Martial, 1D8 20/x2) 5GP Light Flail +1 571GP Light Flail +2 2531GP Light Flail +3 5892GP Foundation +1 (DC14 Knock) 2531GP Foundation +4 (DC14 Knock) 0GP Writ of the Vizier +1 (DC14 Fear 50%/2 rounds) 2531GP Heirs of Osiris +1 (+4 vs Undead) 3596GP Flail of Destruction +2 (+1D6 Fire Damage) 7627GP Eberond's Flail +2 (Spell res 14) 10652GP Longsword (Martial, 1D8 19-20/x2) 10GP Longsword +1 576GP Longsword +2 2536GP Longsword +3 5897GP Astral Blade +1 (+1D4 Sonic dmg) 2215GP Astral Blade +2 (+1D10 Sonic dmg) 14343GP Blade of the Gladiator +2 (+1D6 Acid dmg) 7632GP Magic Staff (Simple, 1D6 20/x2) Penhold Staff (Cast Hold Person, Remove Paralysis, Free Movement) 1243GP Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds, 1909GP Aid, only by Cleric) Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat, 1964GP Light 20m) Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor, 3107GP Protection from Alignment, only by Sorcerer, Wizard) Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement, 3182GP only by Sorcerer, Wizard) Staff of Command (Cast Dominate Person, Charm Person, 7442GP Charm Monster, Immunity Mind Spells) Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning, 20500GP Fireball, Ethereal Visage) Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor) Morningstar (Simple, 1D8 20/x2) 5GP Morningstar +1 571GP Morningstar +2 2531GP Morningstar +3 5892GP Drone +1 (DC14 Slow 50%/2 rounds) 2531GP Drone +4 (+1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP Bone Phoenix +1 (+1D6 Fire dmg) 3707GP Rapier (Martial, 1D6 18-20/x2) 14GP Rapier +1 580GP Rapier +2 2540GP Rapier +3 5901GP Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP Black Rider Quill +1 (Lore+4, Perform+4) 2435GP Mercykiller Blade +2 (+1D6 Fire dmg vs Evil) 4389GP Scimitar (Martial, 1D6 18-20/x2) 10GP Scimitar +1 576GP Scimitar +2 2536GP Scimitar +3 5897GP Desert Wind +1 (+1D6 Fire dmg) 3712GP Desert Wind +2 (+1D10 Fire dmg) 14343GP Shortbow (Martial, 1D6 20/x3) 21GP Shortbow +1 162GP Shortbow +2 652GP Shortbow +3 1492GP Composite Shortbow +1 (Mighty+3) 987GP Composite Shortbow +2 (Mighty+3) 2614GP Composite Shortbow +3 (Mighty+5) 5029GP Eaglebow +3 (Search+2, Spot+2) 2627GP Lesser Oathbow +3 (Mighty+3, +1D4 critical dmg) 3927GP Lilting Note +3 (Mighty+3, Perform+8) 6900GP Warhammer (Martial, 1D8 20/x3) 8GP Warhammer +1 574GP Warhammer +2 2534GP Warhammer +3 5895GP Rune Hammer +1 (Spell res 10) 1799GP Rune Hammer +3 (Spell res 14) 16815GP Hammer of Justice +1 (+2 vs Chaotic) 2921GP Note - Rapiers are the only medium weapon that uses the DEX bonus of the Weapon Finesse feat. (E.4) Large Weapons Dire Mace (Exotic, 1D8/1D8 20/x2) 28GP Dire Mace +1 594GP Dire Mace +2 2554GP Dire Mace +3 5915GP Ironwood Mace +1 (Weigth-40%) 875GP Ironwood Mace +3 (Weight-40%) 6755GP Stoutcorps Key +1 (STR+2) 7651GP Ardulia's Fall +2 (DC14 Slow 25%/3 rounds) 5915GP Double Axe (Exotic, 1D8/1D8 20/x3) 21GP Double Axe +1 587GP Double Axe +2 2547GP Double Axe +3 5908GP Axe of the Tall Kin +1 (Light 10m) 1029GP Axe of the Tall Kin +3 (Light 10m) 7189GP Ascorian Double Axe (+1 vs Evil, Vampiric+3) 2793GP Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1D8 critical dmg) 4011GP Bloodstone Double Axe +2 (Regeneration+1) 9603GP Greataxe (Martial, 1D12 20/x3) 14GP Greataxe +1 580GP Greataxe +2 2540GP Greataxe +3 5901GP Stonefire Axe +1 (+2 Fire dmg) 2219GP Stonefire Axe +2 (+1D6 Fire dmg) 7636GP Gruumsh Hand +2 (+1D6 Acid dmg vs Human, Parry+3) 4601GP Greatsword (Martial, 2D6 19-20/x2) 35GP Greatsword +1 601GP Greatsword +2 2561GP Greatsword +3 5922GP Harbinger Kin +1 (+2 Fire dmg) 2240GP Harbinger Kin +3 (+1D6 Fire dmg) 12978GP Blade of the Rashemi +2 (Spell res 10) 4766GP The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3) 13280GP Halberd (Martial, 1D10 20/x3) 7GP Halberd +1 573GP Halberd +2 2533GP Halberd +3 5894GP Ravager +1 (+1D6 Sonic dmg) 3709GP Ravager +4 (+1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP Heavy Flail (Martial, 1D10 19-20/x2) 10GP Heavy Flail +1 576GP Heavy Flail +2 2536GP Heavy Flail +3 5897GP Reaver +1 (+1D6 Cold dmg) 3712GP Reaver +2 (+1D10 Cold dmg) 14343GP Kintharsta +2 (DC14 Blindness 50%/2 rounds) 8102GP Longbow (Martial, 1D8 20/x3) 52GP Longbow +1 193GP Longbow +2 683GP Longbow +3 1523GP Composite Longbow +1 (Mighty+3) 1018GP Composite Longbow +2 (Mighty+3) 2646GP Composite Longbow +3 (Mighty+5) 5061GP Elven Court Bow +3 (Mighty+3) 3363GP Taralash +4 (Mighty+4, Spot+4, Haste - AC Dodge+4) 33427GP Quarterstaff (Simple, 1D6 20/x2) 1GP Quarterstaff +1 567GP Quarterstaff +2 2527GP Quarterstaff +3 5887GP Staff of Curing (Heal+5, Cast Cure Serious Wounds) 1564GP Blackforest Staff (+1 vs Good, Vampiric +1, Cast Protection from 1894GP Alignment 3/day) Negastaff +1 (DC Blindness 25%/3 rounds) 4032GP Aiedo Wither-Stick +1 (DC14 Ability Drain STR) 8092GP Staff of Ascension +2 (Cast Entangle 3/day, +1 L2 Druid Spell, 19665GP Regeneration+1, AC Deflect+1, only by Druid) Scythe (Exotic, 2D4 20/x4) 12GP Scythe +1 578GP Scythe +2 2538GP Scythe +3 5899GP Sea Reaver +1 (Cast Resist Elements) 2626GP Sea Reaver +2 (+1D6 Sonic dmg vs Elemental, Cast Resist Elements) 6550GP Nature's Scythe +1 (+4 vs Human) 3603GP Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric +3) 7868GP Spear (Simple, 1D8 20/x3) 1GP Spear +1 567GP Spear +2 2527GP Spear +3 5887GP Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP Black Kumade +2 (Spell res 10) 4732GP Briarspike +2 (+1D6 Acid dmg) 7623GP Spear of Withering +1 (DC14 Ability Drain CON) 8092GP Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg) 13877GP Two-Bladed Sword (Exotic, 1D8/1D8 19-20/x2) 70GP Two-Bladed Sword +1 636GP Two-Bladed Sword +2 2596GP Two-Bladed Sword +3 5957GP Uthgardt Ceremonial Blade +1 (Keen) 2596GP Uthgardt Ceremonial Blade +2 (+1D6 Cold dmg, Keen, Discipline+2) 14497GP Sword of Bao (+1D6 Fire dmg) 1441GP Blade of the Red Masque +1 (DC14 Poison 1D2 CON) 5957GP Blade of Corellon +3 (Heal+2, Spot+2) 8066GP (E.5) Ammunition Bullet x99 1GP Bullet of Smiting (+1D6 Bludgeoning dmg) x99 658GP Ice Bullet (+1D6 Cold dmg) x99 658GP Lightning Bullet (+1D6 Electrical dmg) x99 658GP Fire Bullet (+1D6 Fire dmg) x99 658GP Giant's Bane (+1D6 Piercing dmg, +1D6 vs Giant) x99 970GP Farel's Gold (+1D4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP Bullet of Screaming (+1D4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP Arrow x99 1GP Arrow of the Vampire (Vampiric+2) x99 311GP Acid Arrow (+1D6 Acid dmg) x99 658GP Ice Arrow (+1D6 Cold dmg) x99 658GP Lightning Arrow (+1D6 Electrical dmg) x99 658GP Fire Arrow (+1D6 Fire dmg) x99 658GP Piercing Arrow (+1D6 Piercing dmg) x99 658GP Mild Poison Arrow (DC14 CON-1D2) x99 1386GP Poison Arrow (DC14 CON-1D2, STR-1D2) x99 5544GP Bolt x99 1GP Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP Bolt of Frostbite (+1D4 Cold dmg) x99 242GP Bolt of Lightning (+1D4 Electrical dmg) x99 242GP Bolt of Fire (+1D6 Fire dmg) x99 658GP Bolt of Piercing (+1D6 Piercing dmg) x99 658GP Mild Poison Bolt (DC14 CON-1D2) x99 1386GP Poison Bolt (DC14 CON-1D2, STR-1D2) x99 5544GP (E.6) Robes Robe (AC0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%) 1GP Robe of Light (Light 15m) 56GP Robe of Acid Resistance (15/- Acid) 131GP Robe of Cold Resistance (15/- Cold) 171GP Robe of Electrical Resistance (15/- Electrical) 217GP Robe of Fire Resistance (15/- Fire) 268GP Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP Sorcerer and Wizard Robes Mage's Battle Robe (Concentration+2, Spellcraft+2, Spell res 10) 766GP Greater Battle Robe (AC Armor+2 vs Evil, Spell res 14, Spellcraft+3 5516GP Concentration+3, Light 10m) Adventure's Robe (5/+1) 2187GP Master Adventurer's Robe (10/+3) 10206GP Crystal Robes (AC Armor+3, CON-1, Spell Foucs Divination Feat, 10055GP Spell res 14, also by Bard) Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP Enchantment, Evocation, Illusion, Necromancy Feats, Spell res 10) White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, Spell res 10, only by Good) Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, Spell res 10, only by Neutral) Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP Universal+1, Spell res 10, only by Evil) Monk Robes Robes of the Shining Hand +1 (AC Armor+1, Listen-1) 229GP Robes of the Shining Hand +2 (AC Armor+2, Listen-1) 1023GP Robes of the Shining Hand +3 (AC Armor+3, Listen-1) 2384GP Robes of the Shining Hand +5 (AC Armor+5, Listen-1) 6807GP Robes of the Old Order (5/+1) 2187GP Improved Robes of the Old Order (AC Armor+2, 5/+1) 6203GP Robes of the Dark Moon (Haste - AC Dodge+4, Concentration-1) 4287GP (E.7) Light Armor Padded Armor (AC1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%) 1GP Padded Armor +1 (AC Armor+1) 231GP Padded Armor +2 (AC Armor+2) 1025GP Padded Armor +3 (AC Armor+3) 2385GP Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic) 4819GP Mirrored Armor (AC Armor+3, Spell res 14) 7439GP Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP Leather Armor (AC2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%) 3GP Leather Armor +1 (AC Armor+1) red 233GP Leather Armor +2 (AC Armor+2) black & white 1026GP Leather Armor +3 (AC Armor+3) 2387GP Aurumvorax Armor (AC Armor+2, 5/- Piercing, 5/- Slashing) 4501GP The Great Oak (AC Armor+2, +4 vs Giants) 4691GP Shadow Legion Armor (AC Armor+4, Hide+5) 5915GP Greenleaf (AC Armor+5, Hide+5) 8788GP Squire's Defense (AC Armor+2, STR+3) 9872GP Studded Leather Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell 20%) 5GP Studded Leather Armor +1 (AC Armor+1) 234GP Studded Leather Armor +2 (AC Armor+2) blue 1028GP Studded Leather Armor +3 (AC Armor+3) 2389GP Armor of Thorns (AC Armor+2, Cast Vampiric Touch 1/day) 2603GP Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, Spell res 14) 4953GP Rogue Links (AC Armor+3, Hide+6, Move Silently+6) 5745GP Storm Armor (AC Armor+3, 10/- Fire, 10/- Sonic, Spell res 10) 8102GP Hide Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%) 5GP Hide Armor +1 (AC Armor+1) 234GP Hide Armor +2 (AC Armor+2) black 1028GP Hide Armor +3 (AC Armor+3) 2389GP (E.8) Medium Armor Scale Mail (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP Scale Mail +1 (AC Armor+1) 264GP Scale Mail +2 (AC Armor+2) 1058GP Scale Mail +3 (AC Armor+3) 2419GP Armor of Horus-Re (AC Armor+3, 10/- Electrical, 10/- Sonic) 5733GP Broewende Family Armor (AC Armor+1, 5/- Acid, 5/- Fire, 6958GP Immunity Mind Spells) Armor of Command (AC Armor+3, CHA+2, Persuade+5) 11050GP Dragon Armor (AC Armor+5, Universal+3) 22631GP Chain Shirt (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP Chain Shirt +1 (AC Armor+1) 264GP Chain Shirt +2 (AC Armor+2) 1058GP Chain Shirt +3 (AC Armor+3) 2419GP Brestplate (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP Brestplate +1 (AC Armor+1) 282GP Brestplate +2 (AC Armor+2) 1075GP Brestplate +3 (AC Armor+3) 2436GP Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP Chromatic Breastplate +3 (AC Armor+3, Armor+5 vs Dragon, Elemental) 7171GP Adamantine Breastplate (AC Armor+2, 5/+1) 6255GP Chainmail (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP Chainmail +1 (AC Armor+1) 282GP Chainmail +2 (AC Armor+2) 1075GP Chainmail +3 (AC Armor+3) 2436GP Chainmail of Speed (AC Armor+2, Haste) 9552GP (E.9) Heavy Armor Banded Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP Banded Mail +1 (AC Armor+1) 299GP Banded Mail +2 (AC Armor+2) 1093GP Banded Mail +3 (AC Armor+3) 2454GP Splint Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP Splint Mail +1 (AC Armor+1) 299GP Splint Mail +2 (AC Armor+2) 1093GP Splint Mail +3 (AC Armor+3) 2454GP Armor of Comfort (AC Armor+2, Heal+2, Weight-80%) 2170GP Rainbow Armor (AC Armor+1, 10/- Cold, 10/- Electrical, 10/- Fire) 2882GP White Dragon Armor (AC Armor+3, Weight-20%, 20/- Cold) 4631GP Mithral Splint Mail (AC Armor+4, Weight-60%) 5150GP Scales of Truth +1 (AC Armor+1, Cast See Invisibility 1/day, 1696GP Fortitude+1) Scales of Truth +3 (AC Armor+3, Cast See Invisibility 2/day, 6661GP Fortitude+2) Half Plate (AC7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 210GP Half Plate +1 (AC Armor+1) 439GP Half Plate +2 (AC Armor+2) 1233GP Half Plate +3 (AC Armor+3) 2594GP Whitebone Armor (AC Armor+2) 1233GP Silverbone Armor (AC Armor+2, 15/+1) 9710GP Gnomish Magnetic Armor (AC Armor+1, Spell res 12) 1768GP Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, 5290GP Divination, Enchantment, Evocation Feats) Delver's Armor (AC Armor+2, Universal+2) 6050GP Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1) 17903GP Full Plate (AC8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%) 525GP Full Plate +1 (AC Armor+1) 754GP Full Plate +2 (AC Armor+2) 1548GP Full Plate +3 (AC Armor+3) 2909GP Enkidu's Armor (AC Armor+1, 5/- Piercing, 5/- Slashing) 3048GP Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%) 11638GP Armor of Freedom (AC Armor+3, Freedom) 15817GP (E.10) Shields Small Shield (AC Base+1, Penalty 1, Spell Failure 5%) 3GP Small Shield +1 (AC Shield+1) 232GP Small Shield +2 (AC Shield+2) 1026GP Small Shield +3 (AC Shield+3) 2387GP Shield of the Watch (AC Shield+2 vs Human) 318GP Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP Dwarven Mirth (AC Shield+1, CHA+2) 3609GP Hearth Shield (AC Shield+3, 15/- Fire) 4253GP Protector (AC Shield+2, 5/+1) 6206GP Mithral Shield (AC Shield +2, Freedom) 11414GP Large Shield (AC Base+2, Penalty 2, Spell Failure 15%) 17GP Large Shield +1 (AC Shield+1) 247GP Large Shield +2 (AC Shield+2) 1040GP Large Shield +3 (AC Shield+3) 2401GP Mirror Shield (AC Shield+3, Spell res 12) 5368GP Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m) 5961GP Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP Shield of the Holy (AC Shield+4, Extra Turning Feat) 7947GP Tower Shield (AC Base+3, Penalty 10, Spell Failure 50%) 35GP Tower Shield +1 (AC Shield+1) 264GP Tower Shield +2 (AC Shield+2) 1058GP Tower Shield +3 (AC Shield+3) 2419GP Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP (E.11) Helmets Helmet (Concentration+1) 5GP Mask of Persuasion (CHA+1, Persude+3, Light 10m) 1373GP Greater Mask of Persuasion (CHA+2, Persude+5, Light 10m) 4094GP Thieves Hood (Immunity Poison & Knockdown, Open Locks+2, Search+2 1933GP only by Rogue) Shukenja Helm (+1 L0-L2 Sorcerer Spell, only by Sorcerer) 1611GP Moonstone Mask (Listen, Search, Spot+5, Darkvision) 2985GP Watchman's Helm (Listen, Search, Spot+8, Light 10m, Concentration 0) 3540GP Thayvian Circlet (INT+2, Universal+1) 4651GP Golden Circlet (Immunity Mind Spells, Will+1, Spell res 10) 6792GP (E.12) Gauntlets, Gloves and Bracers Gloves of Animal Handling (Animal Empathy+3, only by Druid, Ranger) 45GP Gloves of Concentration (Concentration+3) 45GP Gloves of Discipline (Disipline+3) 45GP Gloves of the Minstrel (Perform+3, only by Bard) 45GP Gloves of Spellcraft (Spellcraft+3, only by Cleric, Druid, Sorcerer, 45GP Wizard) Gloves of Swordplay (Parry+3) 45GP Greater Gloves of Animal Handling (Animal Empathy+6, only by Druid, 181GP Ranger) Greater Gloves of Concentration (Concentration+6) 181GP Greater Gloves of Discipline (Discipline+6) 181GP Greater Gloves of the Minstrel (Perform+6, only by Bard) 181GP Greater Gloves of Spellcraft (Spellcraft+6, only by Cleric, Druid, 181GP Sorcerer, Wizard) Greater Gloves of Swordplay (Parry+6) 181GP Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2) 322GP Gauntlets of Locking Grip (Discipline+8, Ambidexterity Feat) 2118GP Lesser Gauntlets of Ogre Power (STR+1) 504GP Gauntlets of Ogre Power (STR+2) 2016GP Bracers of Dexterity +1 (DEX+1) 504GP Bracers of Dexterity +2 (DEX+2) 2016GP Bracers of Dexterity +3 (DEX+3) 4536GP Bracers of Dexterity +4 (DEX+4) 8064GP Bracers of Dexterity +5 (DEX+5) 12600GP Bracers of Armor +1 (AC Armor+1) 229GP Bracers of Armor +2 (AC Armor+2) 1023GP Bracers of Armor +3 (AC Armor+3) 2384GP Bracers of Armor +5 (AC Armor+5) 6807GP Gloves of the Yellow Rose +1 (+1 Electrical dmg, only by Monk) 332GP Gloves of the Yellow Rose +2 (+1 Electrical dmg, only by Monk) 761GP Gloves of the Yellow Rose +3 (+1 Electrical dmg, only by Monk) 1365GP Gloves of the Yellow Rose +5 (+1 Electrical dmg, only by Monk) 3097GP Wonderous Gloves (WIS-1, +1 L0-L3 Bard Spell, only by Bard) 1435GP (E.13) Belts and Girdles Archer's Belt (5/- Piercing) 307GP Brawler's Belt (5/- Bludgeoning) 307GP Swordsman's Belt (5/- Slashing) 307GP Greater Archer's Belt (20/- Piercing) 2768GP Greater Brawler's Belt (20/- Bludgeoning) 2768GP Greater Swordsman's Belt (20/- Slashing) 2768GP Sash of Shimmering (Spell res 12) 591GP Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m) 941GP Belt of Guiding Light (Immunity Death Magic, Light 10m) 5054GP Greater Belt of Guiding Light (Immunity Fear, Death Magic, 16279GP Search, Listen, Spot, Lore+4, Light 15m) Belt of Inertial Barrier (AC Deflect+1, Piercing Vulnerability 25%, 2523GP 5/- Bludgeoning, 5/- Slashing) Encircling Scale (Darkvision, Cast Poison, Immunity Poison) 3959GP Belt of Hill Giant Strength (STR+3) 4536GP Belt of Frost Giant Strength (STR+4) 8064GP Belt of Fire Giant Strength (STR+5) 12600GP Belt of Agility +1 (DEX+1, Freedom) 9464GP Belt of Agility +2 (DEX+2, Freedom) 14336GP Girdle of Holy Might (+1 L5-L7 Cleric Spell, only by Cleric) 9647GP Ceremonial Uthgardt Belt (Fortitude+5, Immunity Death Magic Disease) 20671GP (E.14) Boots Boots of Reflexes +1 (Reflex+1) 120GP Boots of Reflexes +2 (Reflex+2) 534GP Boots of Reflexes +3 (Reflex+3) 1243GP Boots of Reflexes +4 (Reflex+4) 2249GP Boots of Reflexes +5 (Reflex+5) 3550GP Boots of the Sun Soul +1 (AC Dodge+1, only by Monk) 229GP Boots of the Sun Soul +2 (AC Dodge+2, only by Monk) 1023GP Boots of the Sun Soul +3 (AC Dodge+3, only by Monk) 2384GP Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk) 22456GP Boots of Striding +1 (CON+1) 504GP Boots of Striding +2 (CON+2) 2016GP Boots of Striding +3 (CON+3) 4536GP Boots of Striding +4 (CON+4) 8064GP Boots of Striding +5 (CON+5) 12600GP Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP Boots of Speed (Haste - AC Dodge+4) 7000GP Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin) 7831GP Dragon Slippers (DEX+2, Spell res 10, Immunity Fear & Knockdown) 8233GP (E.15) Cloaks Cloak of Protection vs Good (AC Deflect+2 vs Good) 316GP Cloak of Protection vs Evil (AC Deflect+2 vs Evil) 316GP Greater Cloak of Protection vs Good (AC Deflect+5 vs Good) 2101GP Greater Cloak of Protection vs Evil (AC Deflect+5 vs Evil) 2101GP Greater Cloak of Protection vs Law (AC Deflect+5 vs Lawful) 2101GP Greater Cloak of Protection vs Chaos (AC Deflect+5 vs Chaotic) 2101GP Cloak of Protection +1 (AC Deflect+1) 229GP Cloak of Protection +2 (AC Deflect+2) 1023GP Cloak of Protection +3 (AC Deflect+3) 2384GP Cloak of Protection +4 (AC Deflect+4) 4312GP Cloak of Protection +5 (AC Deflect+5) 6807GP Cloak of Fortification +1 (AC Deflect+1, Universal+1) 1310GP Cloak of Fortification +2 (AC Deflect+2, Universal+2) 5840GP Cloak of Fortification +3 (AC Deflect+3, Universal+3) 13606GP Cloak of Elvenkind (Hide+10) 504GP Nymph Cloak +1 (CHA+1) 504GP Nymph Cloak +2 (CHA+2) 2016GP Nymph Cloak +3 (CHA+3) 4536GP Nymph Cloak +5 (CHA+5) 12600GP Cloak of the High Forest (AC Deflection+2, Fortitude+1 only by Druid) 1843GP Many-Starred Cloak (10/- Fire, 10/- Electrical, Concentration+2, 1351GP Light 10m, only by Bard, Sorcerer, Wizard) Cloak of Movement (Freedom) 5400GP (E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans Copper Necklace 35GP Silver Necklace 175GP Gold Necklace 980GP Glittering Necklace (Light 15m) 56GP Amulet of Electrical Resistance (20/- Electrical) 359GP Amulet of Will +1 (Will+1) 120GP Amulet of Will +2 (Will+2) 534GP Amulet of Will +3 (Will+3) 1243GP Amulet of Will +4 (Will+4) 2249GP Amulet of Will +5 (Will+5) 3550GP Amulet of Natural Armor +1 (AC Natural+1) 229GP Amulet of Natural Armor +2 (AC Natural+2) 1023GP Amulet of Natural Armor +3 (AC Natural+3) 2384GP Amulet of Natural Armor +4 (AC Natural+4) 4312GP Amulet of Natural Armor +5 (AC Natural+5) 6807GP Scarab of Protection +1 (Universal+1) 443GP Scarab of Protection +2 (Universal+2) 1974GP Scarab of Protection +3 (Universal+3) 4599GP Scarab of Protection +4 (Universal+4) 8318GP Scarab of Protection +5 (Universal+5) 13130GP Periapt of Wisdom +1 (WIS+1) 504GP Periapt of Wisdom +2 (WIS+2) 2016GP Periapt of Wisdom +3 (WIS+3) 4536GP Periapt of Wisdom +4 (WIS+4) 8064GP Periapt of Wisdom +5 (WIS+5) 12600GP Necklace of Prayer Beads (Cast Cure Serious Wounds, Remove Disease, 4911GP Remove Blindness/Deafness, Bless, only by Cleric, Druid, Paladin, Ranger) Amulet of Power (Spell Penetration Feat, +1 L3-L5 Wizard Spell, only 6699GP by Wizard) Lesser Amulet of Health (Immunity Disease, Poison) 1400GP Amulet of Health (Immunity Disease, Level/Ability Drain, Poison) 4287GP Greater Amulet of Health (Immunity Disease, Level/Ability Drain, 9831GP Poison, Regeneration+1) Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore, 2187GP Persuade+2, Spell res 12) Amulet of the Master (Disable Trap, Open Lock, Search, Persuade, 15246GP Lore+6, Spell res 16) Talisman of Pure Good (WIS+3, CHA+3, Spell res 12, only by Good) 25287GP Talisman of Pure Evil (WIS+3, CHA+3, Spell res 12, only by Evil) 25287GP (E.17) Rings Copper Ring 8GP Silver Ring 43GP Gold Ring 174GP Ring of Jade (Light 15m) 70GP Ring of Cyan (Light 15m) 70GP Ring of Crimson (Light 15m) 70GP Ring of Crimson (Light 20m) 109GP Ring of Insight (Lore+5) 157GP Ring of Scholars (Lore+5, Light 15m) 437GP Ring of Fortitude +2 (Fortitude+2) 667GP Ring of Fortitude +4 (Fortitude+4) 2811GP Ring of Fortitude +5 (Fortitude+5) 4438GP Ring of Protection +1 (AC Deflect+1) 287GP Ring of Protection +2 (AC Deflect+2) 1279GP Ring of Protection +3 (AC Deflect+3) 2980GP Ring of Protection +4 (AC Deflect+4) 5390GP Ring of Protection +5 (AC Deflect+5) 8508GP Ring of Resistance +1 (Universal+1, Light 15m) 1017GP Ring of Resistance +2 (Universal+2, Light 15m) 3369GP Ring of Resistance +3 (Universal+3, Light 15m) 7087GP Ring of Clear Thought +1 (INT+1) 630GP Ring of Clear Thought +2 (INT+2) 2520GP Ring of Clear Thought +3 (INT+3) 5670GP Ring of Clear Thought +5 (INT+5) 15750GP Ring of Invisibility (Cast Invisibility 3/day) 2264GP Lesser Ring of Power (5/- Cold, Electrical, Fire, Regeneration+1) 3460GP Ring of Power (15/- Cold, Electrical, Fire, Regeneration+1, Freedom) 29149GP Ring of Elemental Resistance (15/- Acid, Cold, Electrical, Fire) 3872GP Ring of the Wood Elves (Spell res 16) 3937GP Ring of Holiness (+1 L0-L4 Cleric Spell, only by Cleric) 4692GP Ring of Magic Defences (Spellcraft+2, Cast Dispel Magic 1/day, 5148GP Spell res 14) Ring of Yusam (10/- Bludgeoning, Improved Evasion Feat, Light 15m) 12173GP Ring of Regeneration (Regeneration+2) 6317GP Ring of Regeneration (Regeneration+4) 30117GP (E.18) Wands, Rods, Magic Staffs, Scabbards and Harps Note: Wands are only usable by Bard, Sorcerer and Wizard Wand of Negative Energy (Cast Negative Energy Ray) 197GP Wand of Lesser Summoning (Cast Summon Creature II) 210GP Wand of Missiles (Cast Magic Missile) 350GP Wand of Sleep (Cast Sleep) 525GP Wand of Fire (Cast Fireball) 1772GP Wand of Lightning (Cast Lightning Bolt) 1772GP Wand of Fear (Cast Fear) 2559GP Wand of Stinking Cloud (Cast Stinking Cloud) 2559GP Wand of Arcane Disjunction (Cast Dispel Magic) 2953GP Wand of Paralyzation (Cast Hold Monster) 3307GP Wand of Summoning (Cast Summon Creature IV) 3307GP Wand of the Heavens (Cast Flame Strike, only by Cleric, Paladin) 3307GP Rod of Frost (Cast Ray of Frost unlimited/day) 105GP Rod of the Ghost (Cast Ghostly Visage 1/day) 945GP Rod of Terror (Cast Fear, Scare) 2953GP Rod of Reversal (Cast Dispel Magic, Greater Dispelling) 5414GP Rod of Beguiling (Cast Charm Person, Dominate Person) 5600GP Rod of Resurrection (Cast Resurrection) 10749GP Scabbard of Blessing (Cast Aid 3/day, Bless 3/day) 2263GP Harp of Pandemonium (Cast Confusion, Daze) 3248GP Harp of Haunting (Cast Animate Dead, Fear, Scare) 4626GP Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP Instrument of the Winds (Cast Elemental Swarm) 18072GP (E.19) Potions Cure Light Wounds 7GP Cure Moderate Wounds 11GP Cure Serious Wounds 23GP Cure Critical Wounds 98GP Bless 14GP Barkskin 28GP Aid 42GP Lore 42GP Invisibility 42GP Lessor Restoration 42GP Clarity 42GP Bull's Strength 42GP Cat's Grace 42GP Endurance 42GP Fox's Cunning 42GP Owl's Wisdom 42GP Eagle's Splendor 42GP Antidote 105GP Speed 105GP Heal 462GP (E.20) Scrolls Innate Level 0 B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard 1 to 9 is the level that class casts the spell as B C D P R S W Cure Minor Wounds (Conjuration) 0 0 0 - - - - Daze (Enchantment) 0 - - - - 0 0 3GP Light (Evocation) 0 0 0 - - 0 0 3GP Ray of Frost (Conjuration) - - - - - 0 0 1GP Resistance (Abjuration) 0 0 0 1 - 0 0 14GP Virtue (Transmutaion) - 0 0 1 - - - (E.21) Scrolls Innate Level 1 Bless (Enchantment) - 1 - 1 - - - Burning Hands (Transmutation) - - - - - 1 1 14GP Charm Person (Enchantment) 1 - - - - 1 1 4GP Color Spray (Illusion) - - - - - 1 1 14GP Cure Light Wounds (Conjuration) 1 1 1 1 1 - - Doom (Enchantment) - 1 - - - - - Entangle (Transmutation) - - 1 - 1 - - Grease (Conjuration) 1 - 1 - 1 1 1 14GP Identify (Divination) 1 - - - - 1 1 42GP Mage Armor (Conjuration) 1 - - - - 1 1 14GP Magic Missile (Evocation) - - - - - 1 1 9GP Negative Energy Ray (Necromancy) - 2 - - - 1 1 7GP Protection from Alignment (Abjuration) 1 1 - 1 - 1 1 14GP Ray of Enfeeblement (Necromancy) - - - - - 1 1 14GP Remove Fear (Abjuration) - 1 - - - - - Sanctuary (Abjuration) - 1 - - - - - Scare (Necromancy) 1 1 - - - 1 1 14GP Sleep (Enchantment) 1 - 1 - 2 1 1 14GP Summon Creature I (Conjuration) 1 1 1 - 1 1 1 14GP (E.22) Scrolls Innate Level 2 Aid (Enchantment) - 2 - 2 3 - - Barkskin (Transmutaion) - - 2 - - - - Blindness/Deafness (Enchantment) 2 3 - - - 2 2 42GP Bull's Strength (Transmutation) 2 2 2 2 - 2 2 42GP Cat's Grace (Transmutation) 2 - - - 2 2 2 42GP Charm Person or Animal (Enchantment) - - 2 - - - - 14GP * Clarity (Necromancy) 2 3 - - - 3 3 42GP Cure Moderate Wounds (Conjuration) 2 2 3 3 3 - - Darkness (Evocation) 2 2 - - - 2 2 42GP * Eagle's Splendor (Transmutation) 2 2 - 2 - 2 2 42GP Endurance (Transmutation) - 2 - - - 2 2 42GP Endure Elements (Abjuration) - 1 1 1 - 1 1 14GP # Find Traps (Divination) 3 2 - - - 3 3 Flame Lash (Evocation) - - 2 - - - - * Fox's Cunning (Transmutation) 2 2 - - - 2 2 42GP * Ghostly Visage (Illusion) 2 - - - - 2 2 42GP Ghoul Touch (Necromancy) - - - - - 2 2 42GP Hold Animal (Enchantment) - - 2 - 2 - - Hold Person (Enchantment) 2 2 - - - 3 3 42GP Invisibility (Illusion) 2 - - - - 2 2 42GP Knock (Transmutation) - - - - - 2 2 42GP Lesser Dispel (Abjuration) 1 2 2 - - 2 2 42GP Lesser Restoration (Conjuration) - 2 2 - - - - 42GP Melf's Acid Arrow (Conjuration) - - - - - 2 2 42GP * Owl's Wisdom (Transmutation) 2 2 - - - 2 2 42GP Remove Paralysis (Conjuration) - 2 - 2 - - - * Resist Elements (Abjuration) - 2 2 2 2 2 2 42GP See Invisibility (Divination) 2 - - - - 2 2 42GP Silence (Illusion) 2 2 - - - - - 42GP Sound Burst (Evocation) 2 2 - - - - - 42GP * Summon Creature II (Conjuration) 2 2 2 - 2 2 2 42GP * Ultravision (Transmutation) 2 2 1 - 1 2 2 42GP Web (Conjuration) - - - - - 2 2 42GP (E.23) Scrolls Innate Level 3 Animate Dead (Necromancy) - 3 - - - 5 5 105GP * Bestow Curse (Transmutation) 3 3 - - - 4 4 105GP Call Lightning (Evocation) - - 3 - - - - Charm Monster (Enchantment) 3 - - - - 4 4 105GP Clairaudience/Clairvoyance (Divination) 3 - - - - 3 3 105GP * Confusion (Enchantment) 3 - - - - 4 4 105GP Contagion (Necromancy) - 3 3 - - 4 4 105GP Cure Serious Wounds (Conjuration) 3 3 4 4 4 - - Dispel Magic (Abjuration) 3 3 4 3 - 3 3 105GP Dominate Animal (Enchantment) - - 3 - - - - Fear (Necromancy) 3 - - - - 4 4 105GP Fireball (Evocation) - - - - - 3 3 105GP Flame Arrow (Conjuration) - - - - - 3 3 105GP Haste (Transmutation) 3 - - - - 3 3 105GP Invisibility Purge (Evocation) - 3 - - 3 - - Invisibility Sphere (Illusion) 3 - - - - 3 3 105GP Lightning Bolt (Evocation) - - - - - 3 3 105GP Magic Circle Against Alignment (Abjuration) 3 3 - 3 - 3 3 105GP * Negative Energy Burst (Necromancy) - - - - - 3 3 175GP Negative Energy Protection (Abjuration) - 3 - - - - - Neutralize Poison (Conjuration) 4 4 3 4 3 - - 105GP Poison (Necromancy) - 4 3 - - - - Prayer (Conjuration) - 3 - 3 - - - Protection from Elements (Abjuration) - 3 3 - 2 3 3 63GP Remove Blindness/Deafness (Divination) - 3 - 3 - 4 4 105GP * Remove Curse (Abjuration) 3 3 - - - 4 4 105GP Remove Disease (Conjuration) 3 3 3 - 3 - - 70GP Searing Light (Evocation) - 3 - - - - - Slow (Transmutation) 3 - - - - 3 3 105GP Stinking Cloud (Conjuration) - - - - - 3 3 105GP Summon Creature III (Conjuration) 3 3 3 - 3 3 3 105GP Vampiric Touch (Necromancy) - - - - - 3 3 70GP (E.24) Scrolls Innate Level 4 Cure Critical Wounds (Conjuration) 4 4 5 - - - - Death Ward (Necromancy) - 4 5 4 - - - Dismissal (Abjuration) 4 4 - - - 5 5 196GP Divine Power (Evocation) - 4 - - - - - Dominate Person (Enchantment) 4 - - - - 5 5 196GP Elemental Shield (Evocation) - - - - - 4 4 196GP * Enervation (Necromancy) - - - - - 4 4 196GP # Evard's Black Tentacles (Conjuration) - - - - - 4 4 Flame Strike (Evocation) - 5 4 - - - - Freedom of Movement (Abjuration) - 4 4 4 4 - - Hammer of the Gods (Evocation) - 4 - - - - - Hold Monster (Enchantment) 4 - 4 - - 5 5 196GP # Ice Storm (Evocation) 6 - 5 - - 4 4 Improved Invisibility (Illusion) 4 - - - - 4 4 196GP Lesser Spell Breach (Abjuration) - - - - - 4 4 196GP Minor Globe of Invulnerability (Abjuration) - - - - - 4 4 196GP Phantasmal Killer (Illusion) - - - - - 4 4 196GP Polymorph Self (Transmutation) - - - - 4 4 4 196GP Restoration (Conjuration) - 4 - - - - - 196GP Shadow Conjuration (Illusion) - - - - - 4 4 196GP Summon Creature IV (Conjuration) 4 4 4 - 4 4 4 196GP Stoneskin (Abjuration) - - 4 - - 4 4 196GP Wall of Fire (Evocation) - - 5 - - 4 4 252GP War Cry (Enchantment) 4 - - - - - - (E.25) Scrolls Innate Level 5 Awaken (Transmutation) - - 5 - - - - Circle of Doom (Necromancy) - 5 - - - - - Cloudkill (Conjuration) - - - - - 5 5 315GP Cone of Cold (Evocation) - - - - - 5 5 233GP # Energy Buffer (Abjuration) 6 - 6 - - 5 5 Ethereal Visage (Illusion) 5 - - - - 6 6 315GP * Feeblemind (Divination) - - - - - 5 5 315GP Greater Shadow Conjuration (Illusion) - - - - - 5 5 315GP Healing Circle (Conjuration) 5 5 6 - - - - * Lesser Mind Blank (Abjuration) - - - - - 5 5 315GP Lesser Planar Binding (Conjuration) - - - - - 5 5 315GP Lesser Spell Mantle (Abjuration) - - - - - 5 5 315GP * Mind Fog (Enchantment) 5 - - - - 5 5 315GP Raise Dead (Conjuration) - 5 - - - - - 315GP Slay Living (Necromancy) - 5 5 - - - - Spell Resistance (Abjuration) - 5 5 - - - - Summon Creature V (Conjuration) 5 5 5 - - 5 5 315GP True Seeing (Divination) - 5 7 - - 6 6 315GP (E.26) Scrolls Innate Level 6 Acid Fog (Conjuration) - - - - - 6 6 462GP Blade Barrier (Evocation) - 6 - - - - - Chain Lightning (Evocation) - - - - - 6 6 462GP Circle of Death (Necromancy) - - - - - 6 6 462GP # Create Undead (Necromancy) - 6 - - - 8 8 Globe of Invulnerability (Abjuration) - - - - - 6 6 462GP Greater Dispelling (Abjuration) 5 6 6 - - 6 6 245GP Greater Spell Breach (Abjuration) - - - - - 6 6 462GP Greater Stoneskin (Transmutation) - - 6 - - 6 6 462GP Harm (Necromancy) - 6 7 - - - - Heal (Conjuration) - 6 7 - - - - # Legend Lore (Divination) 4 - - - - 6 6 Mass Haste (Enchantment) 6 - - - - 6 6 462GP Planar Binding (Conjuration) - - - - - 6 6 462GP Shades (Illusion) - - - - - 6 6 462GP Summon Creature VI (Conjuration) 6 6 6 - - 6 6 462GP * Tenser's Transformation (Transmutation) - - - - - 6 6 462GP (E.27) Scrolls Innate Level 7 Aura of Vitality (Transmutation) - - 7 - - - - * Control Undead (Necromancy) - 6 - - - 7 7 637GP Creeping Doom (Conjuration) - - 7 - - - - Delayed Blast Fireball (Evocation) - - - - - 7 7 637GP Destruction (Necromancy) - 7 - - - - - Finger of Death (Necromancy) - - 8 - - 7 7 637GP Fire Storm (Evocation) - 8 7 - - - - Greater Restoration (Necromancy) - 7 - - - - - 637GP Mordenkainen's Sword (Transmutation) - - - - - 7 7 637GP Power Word Stun (Divination) - - - - - 7 7 637GP Prismatic Spray (Evocation) - - - - - 7 7 637GP * Protection from Spells (Enchantment) - - - - - 7 7 637GP Regenerate (Conjuration) - 7 6 - - - - Resurrection (Conjuration) - 7 - - - - - 637GP # Shadow Shield (Illusion) - - - - - 7 7 Spell Mantle (Abjuration) - - - - - 7 7 637GP * Summon Creature VII (Conjuration) - 7 7 - - 7 7 637GP Word of Faith (Evocation) - 7 - - - - - (E.28) Scrolls Innate Level 8 Aura Versus Alignment (Abjuration) - 8 - - - - - Create Greater Undead (Necromancy) - 8 - - - - - Greater Planar Binding (Conjuration) - - - - - 8 8 840GP Horrid Wilting (Necromancy) - - - - - 8 8 840GP Incendiary Cloud (Evocation) - - - - - 8 8 840GP * Mass Blindness and Deafness (Illusion) - - - - - 8 8 840GP * Mass Charm (Enchantment) - - - - - 8 8 840GP Mass Heal (Conjuration) - 8 9 - - - - Mind Blank (Abjuration) - - - - - 8 8 840GP Nature's Balance (Transmutation) - - 8 - - - - Premonition (Divination) - - 8 - - 8 8 840GP Summon Creature VIII (Conjuration) - 8 8 - - 8 8 840GP Sunbeam (Evocation) - 8 8 - - - - (E.29) Scrolls Innate Level 9 Dominate Monster (Enchantment) - - - - - 9 9 1071GP Elemental Swarm (Conjuration) - - 9 - - - - Energy Drain (Necromancy) - 9 - - - 9 9 1071GP * Gate (Conjuration) - 9 - - - 9 9 1071GP Greater Spell Mantle (Abjuration) - - - - - 9 9 1071GP Implosion (Evocation) - 9 - - - - - * Meteor Swarm (Evocation) - - - - - 9 9 1071GP * Mordenkainen's Disjunction (Abjuration) - - - - - 9 9 1071GP Power Word Kill (Divination) - - - - - 9 9 1071GP * Shapechange (Transmutation) - - 9 - - 9 9 1071GP Storm of Vengeance (Conjuration) - 9 9 - - - - Summon Creature IX (Conjuration) - 9 9 - - 9 9 1071GP Time Stop (Transmutation) - - - - - 9 9 1071GP * Wail of the Banshee (Necromancy) - - - - - 9 9 1071GP Weird (Illusion) - - - - - 9 9 1071GP # Wizard spells that do not exist in scroll form * Wizard scrolls that cannot be be bought from a store (but you can find some) Note: The only way to get them in your spellbook is when leveling up (there are 34 in total and a L20 Wizard can choose 36) (E.30) Trap Kits Minor DC Average DC Strong DC Deadly DC Spike 2GP 5 7GP 20 11GP 25 1427GP 35 Acid Splash 9GP 15 27GP 20 45GP 25 109GP 30 Sonic 9GP 15 27GP 20 45GP 25 109GP 30 Frost 9GP 15 27GP 20 45GP 25 109GP 30 Negative 14GP 15 43GP 20 71GP 25 171GP 30 Holy 14GP 15 43GP 20 71GP 25 171GP 30 Tangle 27GP 15 84GP 20 138GP 25 336GP 30 Blob of Acid 56GP 15 171GP 25 283GP 30 686GP 35 Fire 109GP 20 336GP 25 555GP 30 1344GP 35 Electrical 181GP 20 555GP 25 918GP 30 2222GP 35 Gas 350GP 30 1072GP 35 1772GP 45 4287GP 45 (E.31) Gems Greenstone 2GP Malachite 2GP Fire Agate 3GP Phenalope 7GP Aventurine 7GP Amethyst 14GP Fluorspar 17GP Garnet 42GP Alexandrite 50GP Topaz 87GP Sapphire 350GP Fire Opal 525GP Diamond 700GP Ruby 1050GP Emerald 1400GP (E.32) Miscellaneous Ale 1GP Wine 1GP Spirits 2GP Books 2GP Torch Low (Light 10m) 1GP Torch Normal (Light 15m) 1GP Torch Bright (Light 20m) 2GP Belladonna (Protection from Shapechanger attacks, 1 use) 7GP Healer's Kit +1 17GP Healer's Kit +3 21GP Healer's Kit +6 32GP Healer's Kit +10 60GP Thieves Tools +1 5GP Thieves Tools +3 49GP Thieves Tools +6 196GP Thieves Tools +10 546GP Large Box 5GP Magic Bag 20% (Weight-20%) 92GP Magic Bag 40% (Weight-40%) 201GP Magic Bag 60% (Weight-60%) 355GP Magic Bag 80% (Weight-80%) 551GP Bag of Holding (Weight-100%) 792GP The Phylactery of Karlat Jhareg (Cast Sanctuary 1/day) 315GP ============================================================================== (F) Unanswered Questions What divine spells create potions in Charwood, Castle Jhareg Quint's Chambers How do you open the locked door in Colmarr's Shop in Luskan Mystery Items - does anyone know what to do with the following Top - This is a child's toy (spinning) top. Rags - These rags are nothing more than dirty, moldly pieces of cloth I did not find these items whilst playing but they are available in the game Ladymist Talon +1 (Kukri, Cast Stinking Cloud, Immunity Cone of Cold) Sharpshadow Blade +1 (Kukri, Hide+2, Move Silently+2) Stars of Ojy-do (Shuriken +1, +1D4 Cold dmg) Dragon's Tail (Shuriken +2, +1D4 Fire dmg) Shining Light (Shuriken +2, DC14 Daze 50%/2 rounds) Acid Dart +1 (+1D4 Acid dmg) Asp's Nest +1 (Dart, DC14 Poison 1D2 CON) Dart of Accuracy +5 Blood Rust Axe +2 (Handaxe, +1D6 Fire dmg vs Good, DC14 Slow 50%/2 rounds) Ember's Axe +2 (Handaxe, +4 vs Outsider) Offhand Axe +3 (Handaxe, +1D6 Sonic dmg, Two-Weapon Fighting Feat) Imaskari Kama +1 (+1D4 Acid dmg, Discipline+1) Daraz Hammer +1 (Light Hammer, +1 Sonic dmg, +1D8 Sonic dmg vs Goblinoid) Forge Fire +2 (Light Hammer, +1D6 Fire dmg) Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds) Hammer of Blasting +3 (Light Hammer, +1D6 Electrical dmg, DC14 Knock) Fist of the Legion +1 (Mace, DC14 Stun 50%/2 rounds) Planar Mace +2 (Mace, +4 vs Outsider) Soldier's Might +2 (Mace, +1D4 Cold dmg, Immunity Mind Spells) Breath of the Maiden +1 (Short Sword, DC14 Poison 1D2 CON) Short Sword of Quickness +1 (+1D6 Electrical dmg, Haste) The Lucky One +1 (Short Sword, Improved Evasion Feat) Blightbringer Lineage (Sickle, +1 vs Good, DC14 Disease Demon Fever) Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning Feat) Charming Sling +3 (CHR+2) Sling of Force +3 (STR+2, Mighty+3) Sling of Arvoreen +4 (Mighty+4, Freedom) Sling of Seeking +5 Sunlight Sling +2 (+3 vs Undead, Light 10m) Tempertuppin's Ever-Thrower +1 (Sling, +1D6 Fire dmg unlimited ammo) Dragonslayer +1 (Bastard Sword, +5 vs Dragon, +1D10 Sonic dmg vs Dragon) Discord +2 (Bastard Sword, +1D6 Sonic dmg, DC14 Confusion 50%/2 rounds) Nameless Light +2 (Bastard Sword, +5 vs Evil, +1D6 Electrical dmg vs Evil) Bloodletter +4 (Bastard Sword, DC14 Wounding, Vampiric+2) Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg) Deepstone Progeny +2 (Battleaxe, Immunity Death Spells) Master Li's Way +2 (Katana, +1D4 Acid, Keen) Divine Fury +3 (Katana, +1D6 Electrical, DC14 Stun 50%/2 rounds) Blade of the Elements +3 (Katana, DC14 Slay Elemental) Cold Iron Blade +1 (Longsword, +1D6 Cold dmg, Fortitude+1) Angurvadal +2 "Flame Tongue" (Longsword, +1D6 Fire dmg) Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1D6 Fire dmg vs Evil) Soulrazor Minion +3 (Longsword, +1D6 Acid dmg vs Good, Vampiric+2) Circling Star +2 (Morningstar, +1D6 Electrical dmg, Animal Empathy+4) Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds) Rapier of the High Road +1 (+1D6 Acid, Keen) Bleederkin +2 (Rapier, DC14 Wounding) Scimitar of Speed +1 (+1D6 Sonic dmg, Haste) Ula's Heart +2 (Scimitar, DC14 Fear 50%/2 rounds, Keen) Laughing Blade +2 (Scimitar, +1 Cold dmg, DC14 Confusion 50%/2 rounds) Shimmering Blade +2 (Scimitar, Parry+5) Tansheron's Bow +1 (Shortbow, +1D6 Lightning dmg unlimited ammo) Phantom Bow +3 (Shortbow, Mighty+3, Haste, Cast Phantasmal Killer) Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m) Hammer of Thunderbolts +5 (Warhammer, +1D6 Electrical dmg, DC14 Stun 75%/1 round) Rift Hammer +1 (Warhammer, +1D6 Sonic dmg) Ebon Dire Mace +1 (DC14 Ability Drain STR) Krotan's Skullcrusher +1 (Dire Mace, +1D6 Cold dmg vs Goblinoid, Half-Orc, Orc) Red Tiger Double Axe +2 (Dodge Feat) Netherese Axe +1 (Greataxe, Listen+10, Lore+10, Spell res 10) Re's Redemption +2 (Greataxe, +4 vs Orcs, +1D6 Electrical dmg vs Evil) Axe of the Culling +3 (Greataxe, +1D6 Fire dmg, DC14 Dispel Magic) Vermin's Bane +1 (Greatsword, +4 vs Vermin) Shining Light of Lathander +2 (Greatsword, Cast Searing Light 1/day, Light 15m) Gemsword +3 (Greatsword, +1D6 Electrical dmg) Arc Asunder +1 (Halberd, +1D6 Electrical dmg, Parry+4, Light 10m) Will of Atar +1 (Halberd, +1D6 Fire dmg) Water's Edge +1 (Halberd, DC14 Slay Elemental) Dragon's Breath +4 (Halberd, +1D6 Fire dmg, DC14 Stun 75%/1 round) Asp Flail +1 (Heavy Flail, +1D6 Acid dmg) Flail of Stars +2 (Heavy Flail, +1D6 Electrical dmg, DC14 Slow 75%/1 round) Flail of Jergal +3 (Heavy Flail, +1D6 Cold dmg vs Good) Longarm +2 (Longbow, STR+2, Bludgeoning) North Wind Bow +3 (Longbow, Mighty+3, 20/- Cold) Ripper +3 (Longbow, Mighty+4, Immunity Mind Spells) King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds) Death's Handmaiden +4 (Scythe, Keen, Vampiric+3) Heartwood Spear +4 (+1D6 Acid dmg, DC14 Daze 75%/1 round) Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2) Robes of the Shining Hand +4 (AC0, AC Armor+4, Listen-1) Armor of Fleetness (AC1, AC Armor+3, Haste Feat) Aslyferund Elven Chain (AC1, AC Armor+3, 5/+1, only by Elf, Half-Elf) Black Flame Armor (AC3, AC Armor+5, 30/- Fire) Armor of Loyalty (AC3, AC Armor+1, Immunity Charm Person, Dominate Person) Kumakawa (AC3, AC Armor+3, Improved Evasion Feat) Doron's Mistake (AC5, AC Armor+2, Fortitude+3, Weight-20%) Elven Chainmail (AC5, AC Armor+2, Hide+6, Move Silently+6, Weight-60%) Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%) Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%) Shield of the Wisp Hunter (Small Shield, AC Shield+2, 10/- Electrical) Dragon Shield (Large Shield, AC Shield+2, 10/- Acid, Cold, Electrical, Fire) Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human) Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m) Imaskari Shield (Tower Shield, AC Shield+2, Spell res 10) Hastsezini's Shield (Tower Shield, AC Shield+5, only by Lawful) Bracers of Armor +4 (AC Armor+4) Gloves of the Hin Fist +1 (+1 Sonic dmg, only by Monk) Gloves of the Hin Fist +2 (+2 Sonic dmg, only by Monk) Gloves of the Hin Fist +3 (+2 Sonic dmg, only by Monk) Gloves of the Hin Fist +4 (+1D4 Sonic dmg, only by Monk) Gloves of the Hin Fist +5 (+1D6 Sonic dmg, only by Monk) Gloves of the Long Death +1 (+1 Cold dmg, only by Monk) Gloves of the Long Death +2 (+2 Cold dmg, only by Monk) Gloves of the Long Death +3 (+2 Cold dmg, only by Monk) Gloves of the Long Death +4 (+1D4 Cold dmg, only by Monk) Gloves of the Long Death +5 (+1D6 Cold dmg, only by Monk) Belt of Agility +3 (DEX+3, Freedom) Belt of Agility +4 (DEX+4, Freedom) Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk) Cloak of Protection vs Law (AC Deflect+2 vs Lawful) Cloak of Protection vs Chaos (AC Deflect+2 vs Chaotic) Nymph Cloak +4 (CHA+4) Amulet of Acid Resistance (20/- Acid) Amulet of Cold Resistance (20/- Cold) Amulet of Fire Resistance (20/- Fire) Ring of Clear Thought +4 (INT+4) Ring of Fortitude +1 (Fortitude+1) Ring of Fortitude +3 (Fortitude+3) Saintsblood Pearl (Cast Restoration, Cure Light, Moderate, Serious and Critical Wounds) ============================================================================== (G) Addendum (and other things) Chapter 2 - The Search for the Cult After the three encounters with Solomon in "The Search for the Cult: Solomon" you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva" quest. The bug is that the plot continues whether you go south and complete this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt". When you kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and death of Neva that has not happened yet and can still be completed when you finally travel south. Somewhere soon after Host Tower Ambassadors' Quarters and before Level 7 I picked up a blank journal entry containing the error m2qE_Main. In the Creator Race Ruins you have to destroy three Old One Guardian Golems to get three Golem Keys. However, once you get and use one key you can retrive it from the Divining Pool for 1GP Minor Game Errors - Spelling mistake in Circle of Death description "Caster Level(s): Wizard / Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6" - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer 7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7" - Omission in Create Undead description "Innate Level:" should read "Innate Level: ?" - you tell me ;) - The Great Oak armor incorrectly lists "Charges: 50" - Bone Phoenix morningstar incorrectly lists "Charges: 50" - Foundation +4 Light Flail has a value of 0GP - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it should be the Black Lion tribe (the text version is correct). - Aribeth says "through the door to the south" when it should be the east (the text version is correct). Manual Errors - UK Manual is missing the Endure Elements and Ultravsion spells - Manual is missing Circle of Doom level 5 Cleric spell - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3 - Cure Moderate Wounds can be cast by Paladins as level 3 - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5 - Flame Strike is cast as level 5 for Cleric, not level 4 - Hammer of the Gods is a level 4 spell for Cleric and not Druid - Greator Restoration is a level 7 spell for Cleric and not Druid - Control Undead can be cast by Clerics as level 6 Bugs - You do not need to have the henchman item for it to be upgraded - You can get some rewards many times buy pausing and talking - Selling ammunition gives you unlimited gold. If you equip 99 arrows and have another 1 arrow in your inventory, then when you sell the 99 arrows you will get the gold for them but you will now have 99 arrows in your inventory having lost only 1 arrow. Do this several times with poison arrows and you will soon have a fortune. I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet) Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2) What about Erb Jansen (Luskan) and Jan Jansen (BG2) ============================================================================== (H) Credits and Revision History I would like to thank http://www.gamefaqs.com for hosting my FAQs. Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce, Reed Brooks, Ross Glenn, Jon Pfeffer, Michael Kirkley, Marc-André Benoit, Trebor 0.02.08.01 First Release 0.02.08.03 Added Scrolls list and notes on Damage Reduction and Resistance 0.02.08.07 Completed Beggar's Nest, started to add item values, added Henchman Quests 0.02.08.10 Completed Peninsula 0.02.08.13 Completed Blacklake 0.02.08.19 Completed Docks and City Core, many more items and values added 1.02.08.24 Completed Chapter 1 1.02.08.25 Expanded Henchman section and began work on Chapter 2 and store details 1.02.08.27 More work on Chapter 2, in particular Port Llast and North Road 1.02.08.31 Chapter 2 the South Road, moved a couple of things around 1.02.09.04 Sorted the spell list including several corrections, rewrote a couple of sections, added maps 1.02.09.10 Completed Port Llast and the surrounding areas including the East Raod 1.02.09.20 Completed Luskan as far as Host Tower, added several new items to Appendix E 2.02.09.22 Completed Chapter 2 :) 2.02.09.26 Started Chapter 3, added some great items in Appendix C.6. This is now the largest Neverwinter Nights FAQ on www.gamefaqs.com and it's not even finished. 2.02.09.29 Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories. 3.02.10.02 Completed Chapter 3 and Appendix B 4.02.10.05 Completed Chapter 4, the game and most of this FAQ 4.02.10.18 Added many outstanding items into Appendix F, expanded Appendix A. This is the final release with the exception of any corrections. ============================================================================== (I) Contact Information If you see any mistakes or know of something I have missed or can help me with my unanswered questions I would love to hear from you (please mention the revision number in your message). duncanclay@msn.com (or duncanclay@mail.com) I have also done Area Guides for Baldur's Gate and Tales of the Sword Coast available from the same place you got this file or http://www.gamefaqs.com/features/recognition/6889.html Oh, and please don't copy my work, Duncan Clay aka Naranek Angmar - Male Moon Elf Crusader Rogue-2/Wizard-17/Fighter-1 Quote from a commoner in Beorunna's Well "You can't run around the camp with nothing on, even if you are a big hero!" ^^\o/^^