8/9/2003:
Still working on getting areas together. Also working on
determining what custom content is going to be required, and what
sections of the the original QG game will be the most difficult.
Obviously, capes are being added and no tileset will need to be added
becasue the current ones are sufficient. So far, the most
difficult part I can think of for QG1 (the first mod) will be the maze
at the end. Terrosaurus Rexes may pose a problem, Baba Yaga's
Hut will not be easy, and possibly Erasmus' house. Fortunately,
since NWN has a vast cornucopia of spells, weapons, armor, potions,
and etc, that will not be a problem.I am also still in the decision
phase of whether or not to go SOU or keep it in the original NWN.
I am also devising a progress meter of some sorts to put on the main
page and this page. and I will be adding a section to the bottom soon
that will have a break down of what is done and what needs to be done.
I am also considering whether or not to enlist a team to help with
this project. I will be going back to college (for my last
year!!) soon and I will not have as much time as I do in the summers. |